Linked Questions

2
votes
2answers
605 views

Lighting for the filament of a lightbulb

I want the light of the filament of a lightbulb to cast an orange glow on the objects around it, but I want the actual filament to be a bright white. What can I do? I am not experienced with Blender
1
vote
2answers
96 views

Emmisive Shading

Is there a way to have an object with an emmisive shader to still have proper shading on it? I added an emmisive shader to a model and lost all depth with it. Not Quite What I was looking for. I ...
2
votes
1answer
5k views

Increase brightness of HDR to light the scene, but keeping the background at a lower exposure

I have a scene in which I am using an HDRI texture as a light source. However, I am also trying to use it as a background, but when I turn up the strength of the sky it just turns white. I am ...
1
vote
1answer
1k views

How to set two different HDRI, one for environment lighting, and another for background, in 2.8 using Eevee? [duplicate]

I figured out how to use a normal image as the background while using an HDRI for environmental lighting. But I can't figure out how to use a different HDRI as the background. Please note I already ...
1
vote
1answer
857 views

Making an emission shader which does NOT cast light

So i tried gooogling and asking around in discord servers but no one is really helping nor understanding what I need. To sum it up, I need an object to LOOK like the sun in 3d space, aka it needs to ...
0
votes
1answer
35 views

How to set world's background without effecting the lighting? [duplicate]

Is there any way to make the world's background white without making everything way too bright? I simply want to make the whole world white, without effecting the lighting.
0
votes
1answer
42 views

Emission Material should not emit light (Cycles) [duplicate]

I have a scene where I want to use Objects with a nice Neon glare, but without actually emitting Light. Is there a way in cycles to do that? I use an Emissive Shader and put in the glare with the ...
0
votes
1answer
547 views

Can you make a texture glow without it emitting light?

this might be a bit of a strange question, but basically I want to have part of a texture be bright even when in shadow but I don't actually want it to emit any light that will then interact with any ...
1
vote
0answers
34 views

Why are my emissive faces of a different color than the light they emit? [duplicate]

I made a selection of faces on an object emissive. They radiate orange light. However, the faces themselves are still white. How can I make sure they are the same color as the light they emit?
1
vote
0answers
156 views

Best Way of Emitting Light from Image?

I thought making some light from television, it´s working but i don´t know, maybe has a better way.
1
vote
0answers
79 views

How can I render light being reflected on a surface but keep the surface invisible?

I have an object which is catching and reflecting light from an emitter. I want to keep the light but remove the object. In the attached image I want to keep the main circular object in the middle ...
0
votes
0answers
11 views

How to Stop World Properties from Affecting Scene [duplicate]

I'm trying to add a sky in my scene by adding a light blue gradient to the world. The problem is that it lights my scene too bright, as you can see in the picture, the underside of the tree is lit and ...
0
votes
0answers
19 views

How can I add two world backgrounds? [duplicate]

I made a space themed world background for my blender eevee scene. The only problem is that space is dark so the rest of my scene isn't lit up well. The way my scene is set up, it seems like the best ...
0
votes
0answers
53 views

How can I add a glow to a tv screen without ruining the video playing on it? [duplicate]

I am producing an animation where there is a tv set playing an episode from the Twilight Zone series. As you can see on the picture, the image on the screen is crisp and clear, but as I will dim the ...
0
votes
0answers
61 views

Is it possible to have a 2d element interacting with a 3d world?

I want to know if it possible to simulate an augmented reality situation in Blender without the elements negatively interact with one another. I already know about using the emission shader on a 2d ...

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