Linked Questions

1
vote
1answer
458 views

Glare and transparency [duplicate]

So I did add Glare in Compositing mode and when I render, it works as it should. But when I try to render it with transparent background, it's not working. Why?
0
votes
0answers
149 views

Blender 2.8 volume over transparent background not showing in rendered image [duplicate]

I made this planet with a volumetric shader for the atmosphere Left you see the atmosphere rendered in viewport mode Right you see it just rendered out but now the volumetrics are missing Any ...
1
vote
1answer
66 views

Why does rendered fire on transparent background look different than on preview? [duplicate]

Why does rendered fire on transparent background look different than on preview? Preview: Render with transparent background: It seems that the flame loses its red color in my final render, But ...
1
vote
0answers
54 views

How do I get a transparent background with multiple render layers [duplicate]

I am trying to get an animation that has 3 render layers to have a transparent background. How would I do this? Simply checking the transparent box under film does not work with multiple layers ...
2
votes
0answers
21 views

Transparent elements are different than viewport when saved as .png [duplicate]

I am working on a project where I composed many layers with an transparent background. Now I rendered the whole thing and when I saved it the result looked different than the saved version (The white ...
16
votes
3answers
6k views

How to properly render smoke on a transparent background?

When rendering volumes with Film > Transparent enabled, the alpha appears to be the wrong type (premultiplied/straight). In the 3D view it works as expected: This is a known bug. Is there any way to ...
10
votes
4answers
4k views

Glow effect invisible on transparent background

I'm trying to render a lightsaber on a transparent background to use as game sprites. I've followed a tutorial on youtube to create the glow/blur effect and it worked great on a black background but ...
10
votes
1answer
3k views

Render semi-transparent volume with cycles

I want to render an image of a fire in cycles, but as a png with a transparent background. Without a transparent background, the output image looks like this: But as soon as I tick the "Transparent" ...
4
votes
1answer
13k views

Cycles - glare/bloom isn't working?

Ok, Im very new to nodes with the actual render but Im trying to do what these people did, just get a basic glow around my emissive materials: unity animate object transform into another How do I get ...
8
votes
1answer
2k views

Rendering fire animations with transparent background

I'm creating a simple fireball sprite for my game and I want to render a fire animation. I would like to get the upper images with transparent background, but when is set the transparency on under ...
2
votes
1answer
651 views

Partly Ignored PNG Alpha?

I just selected some pixels in Photoshop and deleted them, so this part became transparent. I save it as PNG. And imported this image as texture for cycles material. What surprised me is a "Material" ...
1
vote
1answer
945 views

Rendering a semi transparent object on a transparent background

I have a problem rendering a sphere with a semi-transparent material on a transparent background. When rendered in preview mode, the result is correct, the invisible parts of the sphere don't show up :...
1
vote
0answers
1k views

Bloom effect with a transparent background?

I'm trying to use this render as an overlay on an image in Photoshop. I tested blend modes in photoshop, but didn't get the result I was looking for. When I set the alpha to transparency in the scene ...
1
vote
1answer
546 views

how to render volume as image with alpha background?

I have a problem when I render this (using f12 ) node tree on my object in blender cycle I get nothing I tried to render another things and I get a results but with this node tree in my screen shot I ...
2
votes
1answer
623 views

Reflections on glass over transparent background disappear in the final render

Ok, so I have this problem, in the first image you have the "final" render, here the glass from the windows doesn´t reflect the light that comes from behind the camera, something that you can see ...

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