Linked Questions

0
votes
1answer
2k views

Should I be concerned about non planar quads like these if I'm modeling for unity? [duplicate]

I'm currently learning modeling for my game, below is a mesh I'm working on which will be part of my character model for unity. I suspect the scaling in the front face will cause some distortion for ...
0
votes
1answer
130 views

Faces get distorted when scaled or moved [duplicate]

As you can see in the image, the selected face (on the right) is distorted. I have four questions here: (1) Why does it happen? (2) Does it affect the final output when rendering? (3) How to fix it?...
1
vote
1answer
89 views

My quad looks like two triangles [duplicate]

I'm a beginner and I don't know what's going on. Some faces I've made look like two triangles glued together with different angles. Removing doubles didn't do anything, nor flipping normals.
0
votes
0answers
75 views

Blender Non-Planar geometry meaning [duplicate]

I have some question about Non-Planar geometry 1. What is non planar geometry? 2. Why this happens after rendering? Why did I get this line in the middle and the shading is different.
1
vote
1answer
51 views

Quads acting like triangles? [duplicate]

I'm a complete beginner so I really don't know what is happening.
1
vote
1answer
34 views

Blender subdividing faces and creating edges where shouldn't be any [duplicate]

In the original model there isn't any edges there, but there are some edges on render. What's happening here? File: https://drive.google.com/open?id=12XK0MyDaqC5m2AIlM5j8peqCT92OaATJ
0
votes
0answers
25 views

Subsurface modifier problem in blender [duplicate]

I have a problem with the subsurface modifier. I am new to blender. The modifier does this: I know the reason. It's because I have some geometry on the back: So on the back I have a corner. This is ...
1
vote
1answer
30 views

Is there a name for a mesh has 4 vertices that is not flat [duplicate]

Is this good to keep or should i avoid them?
1
vote
0answers
20 views

Acceptable flatness limits for quads [duplicate]

I am learning Blender and currently building a simple low poly model. Trying to follow reference picture I realize that it is very difficult to build a model such that all faces are perfectly planar. ...
1
vote
1answer
930 views

How can I manually fix nonplanar geometry?

I'm going through a course on blender. The course teaches blender through the use of several projects. Right now I'm modeling a low-poly chess set, and we've arrived at the knight. Because we made the ...
4
votes
1answer
640 views

Convex or concave hull, depending on quad or non quad, why this behavior?

Related to this question, I've tried to understand how triangles are interpreted in Blender. Doing these experiments, the result is a bit surprising and I'd want to know why. Starting from a quad, I ...
1
vote
1answer
821 views

Shadow lines on faces on mesh

I'm having difficulty of solving this problem. I'm making a high poly truck, though there are some shadow lines trying to fix up haven't figured it out just yet. This is my first vehicle model trying ...
2
votes
0answers
653 views

How to make faces planar without distorting other faces?

other than not creating non-planar faces in the first place, which is tedious for a beginner like me. Is there any way to make a face planar but not mess up the connected faces? All I've managed to ...
0
votes
1answer
629 views

Can I model with in a mode where quads are all planar?

I have started modelling with triangles and quads. As many novice blender user before me, it took me a while to understand that my quads were in most case not planar. For my project, I need my quads ...
0
votes
1answer
398 views

Face problem in cube, edit mode

im new in blender. I have a cube and only move the edge, one face look good but the other..... Its a bug or im doing something wrong?

15 30 50 per page