Linked Questions

1 vote
2 answers
3k views

Prevent texture from scaling [duplicate]

I've got a plane with its Base Color set to a texture (let it be 100x100 pixels). When I scale this plane the texture gets scaled too, which is not what I want. How do I make Blender not to scale this ...
akond's user avatar
  • 111
0 votes
1 answer
3k views

How to keep texture size whatever the size of the object? [duplicate]

First post here. I want to create characters made of different meshes. Those objects will have different material (color, specular…) but I want them to have the same texture, like a plastic grain. So ...
Art Grootfontein's user avatar
1 vote
0 answers
260 views

Texture stretches and grows instead of repeating in Blender 2.8 [duplicate]

I created a plane with a ground texture that has a displacement map to simulate the depth for the rocks and I made it slightly uneven with a cloud displacement modifier. Now, I want to make this ...
Charles Pettis's user avatar
1 vote
0 answers
207 views

Texturing objects with tiled textures [duplicate]

I am attempting to texture an object with a repeating texture which is intended to be 1m x 1m in physical dimensions. So for an object 30m x 20m, the texture will repeat 30 times in the longer ...
Violet Kurtz's user avatar
1 vote
1 answer
48 views

Simple buildings [duplicate]

I need to create simple buildings. Just pieces comprised of basic shapes, but I really do not want to UV unwrap and apply textures individually. What's the best way to go about this? I'm decent at ...
Latcie's user avatar
  • 111
0 votes
1 answer
98 views

how to Unstretch Material on Object on 2.8? [duplicate]

I am trying to make a city with lights on windows. Here is what I have done so far: I have my city and my material for the window lights, but as you can see the tower in the back has the texture ...
user94487's user avatar
0 votes
0 answers
21 views

How can I scale a texture in relation to a plane's dimensions? [duplicate]

Might be a basic question, but I can't seem to figure out how to scale a texture based on the dimensions of a plane mesh. My goal is to make a checkerboard plane as the ground, where every square is ...
Yagor Balotsin's user avatar
9 votes
1 answer
2k views

confused about "unwrap" vs "modifier unwrap"

Okay I may be asking a stupid question, but why are there multiple ways to unwrap? In many tutorials they use the U key and use one of the unwrap method from that list, except now I realize there is ...
Cody's user avatar
  • 93
3 votes
2 answers
791 views

Is there a W axis in UV space?

Lately I found out that apparently there is a W axis in UV-space, which acts just like the Z axis in e.g. global space. Is that true? And if it is the case are there any applications of the W axis ...
tempdev nova's user avatar
  • 1,543
2 votes
2 answers
220 views

how to modify / customize a coloramp?

New to blender, coming from engineering discipline and want to learn more about rendering CFD/model results in Blender. Right now I'm struggling with generating a coloramp for a 3d surface. What I've ...
Derek Eden's user avatar
1 vote
1 answer
620 views

Floor tiles material - match size for multiple rooms in house

I'm making a house from a floor plan. Each room has its own plane to be unwrapped and assigned the same tiles material. Whenever I unwrap a floor plane and assign its material, the material scale is ...
gatzkerob's user avatar
  • 315
3 votes
0 answers
898 views

Real world texturing or mapping size/scale

Real world texturing or mapping size/scale in Blender v3.x without physically modelling the objects for architectural rendering? For example, brick, timber board, roof tile, flooring etc. If I wanted ...
breathee's user avatar
1 vote
1 answer
306 views

How best use a texture image to a large/long object

Firstly from what I have seen Blender can only work with images which are square eg 512X512 or 1024 X 1024 etc. Is that correct? I am creating objects for MSFS and my first project consists of large/...
John Arnold's user avatar
  • 1,561
1 vote
1 answer
178 views

Applying a camouflage material to multiple objects without merging them

I have a turret model that I would like to apply a camouflage-like material I created in Blender. I can apply this material to individual objects, but that applies the material individually to them, ...
Nadav's user avatar
  • 113
1 vote
0 answers
275 views

Adjusting mesh without destroying texture [closed]

I often find that after modelling and texturing, I need to make more adjustments to the model. This forces me to change the UV map, thus meaning my previous texturing becomes redundant. What ...
Gunty's user avatar
  • 1,430

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