Linked Questions
18 questions linked to/from How to tile textures in Cycles?
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Prevent texture from scaling [duplicate]
I've got a plane with its Base Color set to a texture (let it be 100x100 pixels). When I scale this plane the texture gets scaled too, which is not what I want.
How do I make Blender not to scale this ...
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1
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How to keep texture size whatever the size of the object? [duplicate]
First post here.
I want to create characters made of different meshes. Those objects will have different material (color, specular…) but I want them to have the same texture, like a plastic grain. So ...
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0
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233
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Texture stretches and grows instead of repeating in Blender 2.8 [duplicate]
I created a plane with a ground texture that has a displacement map to simulate the depth for the rocks and I made it slightly uneven with a cloud displacement modifier.
Now, I want to make this ...
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0
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166
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Texturing objects with tiled textures [duplicate]
I am attempting to texture an object with a repeating texture which is intended to be 1m x 1m in physical dimensions. So for an object 30m x 20m, the texture will repeat 30 times in the longer ...
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1
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Simple buildings [duplicate]
I need to create simple buildings. Just pieces comprised of basic shapes, but I really do not want to UV unwrap and apply textures individually. What's the best way to go about this? I'm decent at ...
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1
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how to Unstretch Material on Object on 2.8? [duplicate]
I am trying to make a city with lights on windows. Here is what I have done so far:
I have my city and my material for the window lights, but as you can see the tower in the back has the texture ...
9
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1
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confused about "unwrap" vs "modifier unwrap"
Okay I may be asking a stupid question, but why are there multiple ways to unwrap?
In many tutorials they use the U key and use one of the unwrap method from that list, except now I realize there is ...
2
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2
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Is there a W axis in UV space?
Lately I found out that apparently there is a W axis in UV-space, which acts just like the Z axis in e.g. global space. Is that true? And if it is the case are there any applications of the W axis ...
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2
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211
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how to modify / customize a coloramp?
New to blender, coming from engineering discipline and want to learn more about rendering CFD/model results in Blender.
Right now I'm struggling with generating a coloramp for a 3d surface. What I've ...
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1
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596
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Floor tiles material - match size for multiple rooms in house
I'm making a house from a floor plan.
Each room has its own plane to be unwrapped and assigned the same tiles material.
Whenever I unwrap a floor plane and assign its material, the material scale is ...
2
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0
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702
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Real world texturing or mapping size/scale
Real world texturing or mapping size/scale in Blender v3.x without physically modelling the objects for architectural rendering?
For example, brick, timber board, roof tile, flooring etc.
If I wanted ...
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1
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237
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How best use a texture image to a large/long object
Firstly from what I have seen Blender can only work with images which are square eg 512X512 or 1024 X 1024 etc. Is that correct?
I am creating objects for MSFS and my first project consists of large/...
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1
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153
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Applying a camouflage material to multiple objects without merging them
I have a turret model that I would like to apply a camouflage-like material I created in Blender. I can apply this material to individual objects, but that applies the material individually to them, ...
0
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0
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173
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Can textures be set to specific size and tiled that way? [duplicate]
Not sure how to explain this, since English is not my native language, but Sketchup automatically tiles everything and you just have to set a length and width of the texture in the material section, ...
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0
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Adjusting mesh without destroying texture [closed]
I often find that after modelling and texturing, I need to make more adjustments to the model. This forces me to change the UV map, thus meaning my previous texturing becomes redundant.
What ...