Linked Questions

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vote
1answer
3k views

Increasing Emission without Increasing Brightness [duplicate]

How would I go about increasing the strength/distance of an Emission texture without the texture getting brighter in Blender Cycles? Lets say I take the following ...
0
votes
3answers
404 views

Making Textured Surface Emit Light [duplicate]

In cycles render, I would like to make a textured surface emit light while the texture is still showing. Tried various methods (some suggested here) but haven't really found a solution. The ideal ...
2
votes
1answer
150 views

Blender Emission Without Blowing Out Texture (Eevee) [duplicate]

So, I want to add emission to an object without blowing out the texture underneath it. Here's my material setup so far: What would I add (and where) to make add the emission? Thank you!
0
votes
1answer
35 views

How to set world's background without effecting the lighting? [duplicate]

Is there any way to make the world's background white without making everything way too bright? I simply want to make the whole world white, without effecting the lighting.
0
votes
1answer
42 views

Emission Material should not emit light (Cycles) [duplicate]

I have a scene where I want to use Objects with a nice Neon glare, but without actually emitting Light. Is there a way in cycles to do that? I use an Emissive Shader and put in the glare with the ...
1
vote
0answers
35 views

Why are my emissive faces of a different color than the light they emit? [duplicate]

I made a selection of faces on an object emissive. They radiate orange light. However, the faces themselves are still white. How can I make sure they are the same color as the light they emit?
0
votes
0answers
10 views

Simulate Monitor Backround light & wallpaper [duplicate]

Im new to blender and try to create a simple monitor wich is just a simple cube scaled as the shape of a monitor. I have assigned a simple image as material as background wallpaper. To be a litle bit ...
108
votes
2answers
34k views

Render with a wider dynamic range in cycles to produce photorealistic looking images

To get images that seem more photorealistic, not only a much wider Dynamic Range is needed, but also having the color information desaturate towards white as it would happen in an overexposed ...
16
votes
2answers
3k views

Make the flame of a candle more yellow

Here is what I have so far: The issue is The candle looks like a light bulb... when I tried to make it more yellow via RGB Curves the whole thing got more yellow: Can anyone help me out? Thanks!
2
votes
1answer
5k views

Increase brightness of HDR to light the scene, but keeping the background at a lower exposure

I have a scene in which I am using an HDRI texture as a light source. However, I am also trying to use it as a background, but when I turn up the strength of the sky it just turns white. I am ...
2
votes
2answers
3k views

Use a HDRI just for lighting and change the background color

I want to use a hdri just for the light and i want to change the color of the background in white.How can I do that ?
2
votes
2answers
606 views

Lighting for the filament of a lightbulb

I want the light of the filament of a lightbulb to cast an orange glow on the objects around it, but I want the actual filament to be a bright white. What can I do? I am not experienced with Blender
1
vote
1answer
1k views

How to set two different HDRI, one for environment lighting, and another for background, in 2.8 using Eevee? [duplicate]

I figured out how to use a normal image as the background while using an HDRI for environmental lighting. But I can't figure out how to use a different HDRI as the background. Please note I already ...
7
votes
1answer
2k views

Creating an ideal lens in blender

I know that objects can be assigned a transparent, refractive material, but is there a way to create a simple ideal lens? I'm trying to set up a 4f optical system as part of a camera array (it shifts ...
0
votes
1answer
556 views

Can you make a texture glow without it emitting light?

this might be a bit of a strange question, but basically I want to have part of a texture be bright even when in shadow but I don't actually want it to emit any light that will then interact with any ...

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