Linked Questions

1
vote
1answer
1k views

Increasing Emission without Increasing Brightness [duplicate]

How would I go about increasing the strength/distance of an Emission texture without the texture getting brighter in Blender Cycles? Lets say I take the following ...
0
votes
3answers
59 views

Making Textured Surface Emit Light [duplicate]

In cycles render, I would like to make a textured surface emit light while the texture is still showing. Tried various methods (some suggested here) but haven't really found a solution. The ideal ...
1
vote
0answers
33 views

Why are my emissive faces of a different color than the light they emit? [duplicate]

I made a selection of faces on an object emissive. They radiate orange light. However, the faces themselves are still white. How can I make sure they are the same color as the light they emit?
100
votes
2answers
29k views

Render with a wider dynamic range in cycles to produce photorealistic looking images

To get images that seem more photorealistic, not only a much wider Dynamic Range is needed, but also having the color information desaturate towards white as it would happen in an overexposed ...
15
votes
2answers
2k views

Make the flame of a candle more yellow

Here is what I have so far: The issue is The candle looks like a light bulb... when I tried to make it more yellow via RGB Curves the whole thing got more yellow: Can anyone help me out? Thanks!
2
votes
2answers
508 views

Lighting for the filament of a lightbulb

I want the light of the filament of a lightbulb to cast an orange glow on the objects around it, but I want the actual filament to be a bright white. What can I do? I am not experienced with Blender
1
vote
1answer
1k views

Increase brightness of HDR to light the scene, but keeping the background at a lower exposure

I have a scene in which I am using an HDRI texture as a light source. However, I am also trying to use it as a background, but when I turn up the strength of the sky it just turns white. I am ...
7
votes
1answer
2k views

Creating an ideal lens in blender

I know that objects can be assigned a transparent, refractive material, but is there a way to create a simple ideal lens? I'm trying to set up a 4f optical system as part of a camera array (it shifts ...
0
votes
1answer
238 views

How to set two different HDRI, one for environment lighting, and another for background, in 2.8 using Eevee? [duplicate]

I figured out how to use a normal image as the background while using an HDRI for environmental lighting. But I can't figure out how to use a different HDRI as the background. Please note I already ...
1
vote
1answer
308 views

Making an emission shader which does NOT cast light

So i tried gooogling and asking around in discord servers but no one is really helping nor understanding what I need. To sum it up, I need an object to LOOK like the sun in 3d space, aka it needs to ...
1
vote
2answers
86 views

Emmisive Shading

Is there a way to have an object with an emmisive shader to still have proper shading on it? I added an emmisive shader to a model and lost all depth with it. Not Quite What I was looking for. I ...
1
vote
0answers
125 views

Best Way of Emitting Light from Image?

I thought making some light from television, it´s working but i don´t know, maybe has a better way.
0
votes
2answers
95 views

Use a HDRI just for lighting and change the background color

I want to use a hdri just for the light and i want to change the color of the background in white.How can I do that ?
0
votes
1answer
53 views

Can you make a texture glow without it emitting light?

this might be a bit of a strange question, but basically I want to have part of a texture be bright even when in shadow but I don't actually want it to emit any light that will then interact with any ...
1
vote
0answers
71 views

How can I render light being reflected on a surface but keep the surface invisible?

I have an object which is catching and reflecting light from an emitter. I want to keep the light but remove the object. In the attached image I want to keep the main circular object in the middle ...