Linked Questions

0
votes
0answers
27 views

Creating lines in procedural voronoi cell texture [duplicate]

I've been trying to figure out how to make a kind of crackle map similar to this: Using this: the Voronoi cells texture in cycles: My theory is that you could use the information in the texture (the ...
19
votes
3answers
2k views

Cycles Materials Math node with more than two inputs

Are there any mods that allow Math nodes to accept more than just two inputs? I regularly find myself wanting to, say, get the Maximum value from multiple inputs and end up having to chain multiple ...
7
votes
2answers
690 views

Dilate/expand vertex color mask?

I'd like to use vertex colors in order to apply different shaders on a single object, instead of going through the whole process and drawing a 'black and white' texture (for 1000+ objects). ...
8
votes
2answers
1k views

Subdivide face with nice random effect

I've stumbled upon a nice assets of low poly rocks and I'd like to create a similar effect. The transition between faces for these rocks are very smooth, I wonder if there is a tool/plugin I can use ...
11
votes
1answer
498 views

Space between Voronoi shapes

I am trying to create a material that looks like the red material in the image below, more specifically the displacement of the red material. I have a node set up like this at the moment. I have ...
1
vote
1answer
636 views

Gaussian Blur Blender Material Node

I was wondering if there is a way to do Gaussian Blur effect on a generated texture in blender. Currently I blur images by mixing gain and then subtract them from the vector but this creates more a a ...
0
votes
0answers
375 views

How to make sharpen node in cycles material editor?

Have anyone tried to make node (effect/filter) like in substance designer (Sharpen) in cycles? Example:
2
votes
0answers
251 views

Cycles Convolution Matrix (Kernel)

According to this post: voronoi cracks fac Is it possible to refactor the texture and use it from outside the node group? So it would be possible to have an Convolution Matrix Node. P.S. Why are the ...
4
votes
0answers
192 views

Shader that forgives self-intersection?

I've created a displacement map which is based on the height of the mesh. The problem is that by the nature of this organic texture there is some self-intersecting geometry. I don't believe this can ...
3
votes
0answers
104 views

Irregular shapes texture

Below is the type of texture I wish to generate using Blender's node system. Thus far, I have tried using a mixture of Blender's base textures, noise, magic, voronoi etc. I have attempted to combine ...