Linked Questions

21
votes
3answers
6k views

Can modifiers such as “Subdivision” and “Array” be “animated”?

Suppose I wanted to animate an object growing out of the ground, or turning from a cube to a much smoother shape, could I animate this using modifiers and key frames? I know I can use shape keys to ...
14
votes
2answers
11k views

How can I animate my Cycles shaders?

For a scene, I have to change shader parameters (using nodes in Cycles) as time goes on in the scene. I've looked for a node that inputs a time sweep or frame number, but neither is available in ...
5
votes
3answers
4k views

Making an Invisible Material in the Cycles render engine

I'm a newcomer to Blender and have created a scene in which I want to animate the disappearance of an object. I don't know if this is the 'right' way to do this, but I managed to get the desired ...
7
votes
3answers
3k views

Fade in action applicable to all objects (in cycles)

I am trying to make a schematic video about assembling a machine. For a lot of objects (bolts, etc...) I use the same delta location action, so they get assembled in their position. This allows me to ...
1
vote
1answer
4k views

Cross section in cycles in blender 2.7 [duplicate]

I'd like to take a simple cross section in Blender 2.7 using the Cycles renderer. I would think this would be easy, and there is even a tutorial about how to do it, but that tutorial is for Blender 2....
4
votes
1answer
1k views

How can I make an object appear or disappear smoothly?

I would like to do an animation where an object that is broken in two pieces comes back together and gets "repaired". What I did until now is to model the full object, copy it and break the copied ...
3
votes
1answer
935 views

How to make an object fade out from one end?

I've been trying to make an object fade from one end in cycles, sort of like a gradient of transparency. I was wondering of anyone could help. Here is an example of what I want to achieve in terms of ...
3
votes
1answer
394 views

How to make object appear only inside a defined region

I want the green signs to move in the direction of the blue arrow as depicted in the following image, however it should be visible only inside the red area, as if it was fading in/out of the air as ...
3
votes
1answer
405 views

Making a shader that would “fill” an open mesh?

I made a material that mixes two shaders using an empty which acts like a kind of mask for those shaders. If I move my empty up, there will be more blue shader. If I move it down, there will be more ...
2
votes
1answer
518 views

Boolean object won't disappear in render

This boolean object appears when I render. I turned off the render and view option in the outliner but it still appears. Please help! Thanks! I tried turning off all the render and visible ...
3
votes
2answers
95 views

How to make an object appear/visible along a path

I want to animate a logo. I have this hexagon following a path and want the elllipse to appear after the hexagon passed this specific point of the path (making it look like the hexagon leaves a tail). ...
2
votes
1answer
121 views

Lightsaber ignition

So today I've been working on making a model of lightsaber, I plan to use this to practice some animation. I was wondering if someone could assist/inform me on how I would animate it so that the ...
0
votes
0answers
60 views

Object Gradual Fade To Transparent

Does anyone know how to make an object gradually fade to transparent in a specific direction. An example would be a person walking through and invisible door. So as their foot enters it becomes ...