Linked Questions

1 vote
1 answer
49 views

Creating children's bracelet beads with engraved and colored letters

I've been trying to recreate these beads in blender How can I achieve the rounded bottom engraving as well as the slightly beveled edges of the letters and then add color to the letters? I tried ...
vavavavava's user avatar
0 votes
0 answers
40 views

How to displace face within object

I cannot - for the life of me - figure out how to displace this section selected in the pic. I know I need to use the displacement modifier but I can't subdivide this section in order to do so. Also, ...
ThurstyJ's user avatar
0 votes
1 answer
2k views

Displacement not working correctly

So I have some displacement for the top plane of my model. The displacement raised the plane. I figured out the cause. It happened because the edges were somehow split while I was modelling. BUT, when ...
Paritosh's user avatar
1 vote
0 answers
16 views

How to generate isosurface materials? [duplicate]

Since bump mapping cannot modify the actual shape of an object and hence the flat shadow, I want to know is there is any way to generate an isosurface material like this in blender?
Parsa Mousavi's user avatar
0 votes
1 answer
136 views

Displacement Map (Micropolygon Displacement) displaced weirdly

I'm currently learning the process of baking displacement map through blender render in the version of blender 2.79. Problem: I find that the result using node for displacement map isn't very ...
Acery's user avatar
  • 65
1 vote
1 answer
1k views

Displacement with nodes doesn't work, do I need a Displacement modifier?

Here is my node setup: Displacement is on True, and I have a Subsurf modifier. I am rendering with the Cycles Render. It doesn't displace at all. I am not sure what i am doing wrong. I do get ...
Lichtbringer's user avatar
2 votes
1 answer
3k views

Color ramp to bump map

I have this black and gold sort of paint melting cycles material. I would like to add depth to the texture using the Color ramp node. How can I create displacement using my current node setup? My ...
Giovanni Valentini Sffair's user avatar
0 votes
1 answer
2k views

Why is this procedural displacement texture not showing up on render?

This texture shows up fine on objects in material view. It is using a Geometry node set to position as the vector input for the texture nodes being used, so my understanding is the objects don't need ...
kim holder's user avatar
  • 2,042
0 votes
0 answers
194 views

True displacement not working in Blender. Any advice?

I'm following Andrew Price's (Blender Guru's) tutorial on how to make photoreal rope in Blender. As part of the tutorial, we are applying material and displacement from a free texture from Poliigon (...
Andrew Lubrino's user avatar
0 votes
0 answers
38 views

Displacement not working with node editor [duplicate]

I am having this problem that i set up everything right for the displacement (I think) but it is still not working. I am making a paper texture and I just need some help. I have the mapping done with ...
sandoh314's user avatar
2 votes
1 answer
863 views

Displacement not working properly - following Blender Guru rope tutorial

this is my first post so let me know if I'm doing something wrong. I'm following this Blender Guru tutorial: https://youtu.be/1drRNphACMc?t=955 At the 15:55 mark he changes Displacement to True, ...
Erin's user avatar
  • 21
1 vote
0 answers
195 views

How to make bump with Displacement Modifier

I have a world map image and a sphere with subdivided. I tried all the setting to get that world map on that sphere clean and clear way but did not get. This is my result What else setting are ...
atek's user avatar
  • 10k
1 vote
3 answers
1k views

A PBR map with Principled shader doesn't add value to the object

I'm trying to create the ground covered with leaves, everything seems fine, but it's completely flat. I suppose a normal map is in charge of it, but I have no idea how to fix it. There are screenshots ...
Anton's user avatar
  • 71
1 vote
0 answers
208 views

Cycles true displacement magnifies mapping

When I attempt to use true displacement in cycles render it looks correct under the "materials" viewport but, when I render/Pre-render it looks like it magnified the map/procedural texture. Any ideas ...
Truedisplacementnoob's user avatar
1 vote
1 answer
824 views

What is the most effective way to use displacement with Cycles?

I have a PBR material with a normal map for some surface defects. I'm trying to use Displace to emboss some fonts but I'm just getting an outline instead of full depth. Reference image: Node set up: ...
Dontwalk's user avatar
  • 3,711

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