Linked Questions

2
votes
1answer
845 views

Displacement not working properly - following Blender Guru rope tutorial

this is my first post so let me know if I'm doing something wrong. I'm following this Blender Guru tutorial: https://youtu.be/1drRNphACMc?t=955 At the 15:55 mark he changes Displacement to True, ...
0
votes
1answer
297 views

Displacement not working correctly

So I have some displacement for the top plane of my model. The displacement raised the plane. I figured out the cause. It happened because the edges were somehow split while I was modelling. BUT, when ...
1
vote
0answers
15 views

How to generate isosurface materials? [duplicate]

Since bump mapping cannot modify the actual shape of an object and hence the flat shadow, I want to know is there is any way to generate an isosurface material like this in blender?
7
votes
2answers
5k views

Crumpled Paper Cycles Texture

I'm trying create a crumpled paper material in Blender Internal. It's pretty easy, here's my result just using Voronoi texture with little setting: But when I've moved to Cycles, it is not getting ...
0
votes
1answer
94 views

Displacement Map (Micropolygon Displacement) displaced weirdly

I'm currently learning the process of baking displacement map through blender render in the version of blender 2.79. Problem: I find that the result using node for displacement map isn't very ...
33
votes
3answers
11k views

What is the difference between the displace socket and a bump map?

Aside from the fact that you can control the bump mapping per shader with a bump node, are there any differences between these materials? As far as I can tell, they are the same. Is the displacement ...
2
votes
1answer
2k views

Color ramp to bump map

I have this black and gold sort of paint melting cycles material. I would like to add depth to the texture using the Color ramp node. How can I create displacement using my current node setup? My ...
1
vote
1answer
1k views

Displacement with nodes doesn't work, do I need a Displacement modifier?

Here is my node setup: Displacement is on True, and I have a Subsurf modifier. I am rendering with the Cycles Render. It doesn't displace at all. I am not sure what i am doing wrong. I do get ...
0
votes
1answer
2k views

Why is this procedural displacement texture not showing up on render?

This texture shows up fine on objects in material view. It is using a Geometry node set to position as the vector input for the texture nodes being used, so my understanding is the objects don't need ...
0
votes
0answers
189 views

True displacement not working in Blender. Any advice?

I'm following Andrew Price's (Blender Guru's) tutorial on how to make photoreal rope in Blender. As part of the tutorial, we are applying material and displacement from a free texture from Poliigon (...
1
vote
3answers
1k views

A PBR map with Principled shader doesn't add value to the object

I'm trying to create the ground covered with leaves, everything seems fine, but it's completely flat. I suppose a normal map is in charge of it, but I have no idea how to fix it. There are screenshots ...
0
votes
0answers
36 views

Displacement not working with node editor [duplicate]

I am having this problem that i set up everything right for the displacement (I think) but it is still not working. I am making a paper texture and I just need some help. I have the mapping done with ...
1
vote
0answers
121 views

How to make bump with Displacement Modifier

I have a world map image and a sphere with subdivided. I tried all the setting to get that world map on that sphere clean and clear way but did not get. This is my result What else setting are ...
1
vote
0answers
204 views

Cycles true displacement magnifies mapping

When I attempt to use true displacement in cycles render it looks correct under the "materials" viewport but, when I render/Pre-render it looks like it magnified the map/procedural texture. Any ideas ...
21
votes
2answers
26k views

Why won't the material node displacement work in cycles

I have a plane in blender with a image texture node, connected to a RGB to black and white node connected to a multiplier before being connected to the displacement of the Material Output node. There ...

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