Linked Questions

0
votes
0answers
36 views

Displacement not working with node editor [duplicate]

I am having this problem that i set up everything right for the displacement (I think) but it is still not working. I am making a paper texture and I just need some help. I have the mapping done with ...
33
votes
3answers
11k views

What is the difference between the displace socket and a bump map?

Aside from the fact that you can control the bump mapping per shader with a bump node, are there any differences between these materials? As far as I can tell, they are the same. Is the displacement ...
21
votes
2answers
26k views

Why won't the material node displacement work in cycles

I have a plane in blender with a image texture node, connected to a RGB to black and white node connected to a multiplier before being connected to the displacement of the Material Output node. There ...
12
votes
1answer
6k views

Blender Cycles True Displacement

I want to use the displacement node in cycles node editor, i was wondering whether subdividing an object or using sub surf modifier makes any difference, if so which one I should go for in order to ...
6
votes
2answers
11k views

How to add a displacement map on a plane using procedural textures with a layer mask

I have mixed two textures together using black and white values from a noise texture which is connected to a color ramp. How can I apply a displacement map on a plane so that either the texture "...
7
votes
2answers
5k views

Crumpled Paper Cycles Texture

I'm trying create a crumpled paper material in Blender Internal. It's pretty easy, here's my result just using Voronoi texture with little setting: But when I've moved to Cycles, it is not getting ...
2
votes
1answer
2k views

Color ramp to bump map

I have this black and gold sort of paint melting cycles material. I would like to add depth to the texture using the Color ramp node. How can I create displacement using my current node setup? My ...
1
vote
1answer
1k views

Displacement with nodes doesn't work, do I need a Displacement modifier?

Here is my node setup: Displacement is on True, and I have a Subsurf modifier. I am rendering with the Cycles Render. It doesn't displace at all. I am not sure what i am doing wrong. I do get ...
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votes
1answer
1k views

Why is this procedural displacement texture not showing up on render?

This texture shows up fine on objects in material view. It is using a Geometry node set to position as the vector input for the texture nodes being used, so my understanding is the objects don't need ...
3
votes
1answer
1k views

Is there a way of applying the true displacement

A new experimental feature that comes with Blender 2.78 for Cycles is that you can affect the geometry's displacement by plugging in a texture into the displacement input of the material output and ...
1
vote
3answers
1k views

A PBR map with Principled shader doesn't add value to the object

I'm trying to create the ground covered with leaves, everything seems fine, but it's completely flat. I suppose a normal map is in charge of it, but I have no idea how to fix it. There are screenshots ...
1
vote
1answer
784 views

What is the most effective way to use displacement with Cycles?

I have a PBR material with a normal map for some surface defects. I'm trying to use Displace to emboss some fonts but I'm just getting an outline instead of full depth. Reference image: Node set up: ...
2
votes
1answer
838 views

Displacement not working properly - following Blender Guru rope tutorial

this is my first post so let me know if I'm doing something wrong. I'm following this Blender Guru tutorial: https://youtu.be/1drRNphACMc?t=955 At the 15:55 mark he changes Displacement to True, ...
0
votes
1answer
224 views

Displacement not working correctly

So I have some displacement for the top plane of my model. The displacement raised the plane. I figured out the cause. It happened because the edges were somehow split while I was modelling. BUT, when ...
0
votes
0answers
222 views

Displacement Node Artefacts

For the text I'm using a greyscale-texture that I plug into the displacement output. Everything is correct using low values. But if I increase the value of the multiply-node in order to receive more ...

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