Linked Questions

2 votes
0 answers
775 views

Highlight compression (Blender/Cycles)

Does anyone have a smooth way of highlight compression in the Blender/Cycles settings, or in Compositor? The only compressor i have found so far is the Tonemap-Node in Compositor, and i find its ...
Axel's user avatar
  • 60
2 votes
0 answers
121 views

How to get a correct natural illuminance while preserving the physics correctness of the lights

I read Cycles sun is physically correct (radiant flux at sea-level is 1050 W/m² according to this source). With a clear sky luminous efficacy of 100 lm/W, this should, with the support of a World ...
mins's user avatar
  • 1,602
2 votes
0 answers
103 views

Shadow very suppressed in compositor when goes against background

For some reason my render in the compositor is all weird. Here's the problem: the background is not completely white and the shadows get suppressed. If I render everything without the background ...
MizuiroNo's user avatar
2 votes
0 answers
134 views

Color Management in Blender [duplicate]

Till now I rendered my images and took them to Photoshop and did some color corrections there. Made aware of Color Management options in Blender by Rick's answer on this question I am now diving ...
user avatar
1 vote
2 answers
106 views

Blender Cycles Diffuese Material - Why it stays so light?

Blender Cycles Diffuese Material - Why it stays so light? I can't figure out how to get id darker! Thanks, Manolo
M.Terranova's user avatar
1 vote
2 answers
431 views

I have rendered my Blender Intro and it saved as a .avi file but I cant open it?

I have rendered my intro as an animation and it has saved as a .avi file in a folder but I can't open it. What can I Do? I have tried different media files and everything. Help please!
Matthew's user avatar
  • 11
1 vote
1 answer
1k views

Glossy Shader not working to create realistic texture as I wanted it too

I'm trying to use the glossy shader to create that realistic effect on real world objects, but it seems as though if the glossy shader is not working as I please. This is what it looks like: I'm ...
tHe unknown's user avatar
1 vote
1 answer
314 views

Why my highlights getting lost when re-importing a rendering into the compositor? [duplicate]

I noticed that I'm loosing colour information in the highlights after exporting and importing pngs from Blender. I know that the compositor works with linear space but something gets lost when saving ...
Mark Faasen's user avatar
1 vote
1 answer
96 views

Output tonemapping to PNG produces gray even for superwhites

I have a scene that when rendered to EXR, produces a more-than-white background: 1.2, 1.2, 1.2 or thereabouts. When I save a render as PNG, that same pixel is ...
GaryO's user avatar
  • 545
1 vote
1 answer
2k views

Freestyle Background color not white?

I'm following this tutorial and I've set my compositor up in the exact same way as he did, except my background is like a slightly light grey and I don't know why. In his video's he's getting a ...
Chud37's user avatar
  • 189
1 vote
2 answers
886 views

Noisy pixelated lightbulb filament emitter

I've been trying to model a vintage light bulb, but the filament seems to produce a lot of noise and result in a pixelated render. I think it has something to do with the glass material, since the ...
Josiah Bryan's user avatar
1 vote
1 answer
1k views

Filmic Log: How to render a texture to appear identical to the input image? [duplicate]

EDIT: I know this is a hack. The thing is why this hack works in Compositor and not as a texture? I ran into an issue when editing OpenColorIO config file and I don't know if this is a bug or I ...
Vit Kovalcik's user avatar
1 vote
2 answers
2k views

Blender dosn't interpret the Colorspace of the imported Image in the Compositor correctly

I am facing the following problem: The imported image from the explorer, a 16bit PNG file, is not showing up in the correct colorspace (I think) in the compositor It's a PNG, so it has sRGB ...
Fox's user avatar
  • 1,932
1 vote
1 answer
4k views

Increasing Emission without Increasing Brightness [duplicate]

How would I go about increasing the strength/distance of an Emission texture without the texture getting brighter in Blender Cycles? Lets say I take the following ...
Edward's user avatar
  • 342
1 vote
1 answer
154 views

What Transformations are calculated exactly for the sRGB Display Device in Blender's Color Management?

I'm wondering what transformations are calculated exactly in Blender's "Color Management" if I set "Display Device" to "sRGB" and "View Transform" to "...
Duerer's user avatar
  • 96

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