Linked Questions

6 votes
1 answer
1k views

Why does Photoshop read my exported Blender 16bit file as 32bit?

I am just curious why when I export a 16bit image from Blender and open it in Photoshop it is read as a 32bit file and not 16bit? Am I exporting from Blender incorrectly?
icYou520's user avatar
  • 5,479
5 votes
1 answer
2k views

How do I control the blurriness of light through frosted glass?

I'm trying to create soft lighting through non-bumpy frosted glass. This is my attempt and it's not really working the way I want it to as reflections have no blurriness and not the kind of blurriness ...
Jairaj Patil's user avatar
4 votes
1 answer
2k views

Images as emitters constantly come out dull. White emission not actually white. What am I doing wrong?

I have been using Blender for a while but keep hitting this problem that I don't understand. First of all, I don't understand why I white emission shader set to pure white is not actually white ...
Jay Dawg's user avatar
6 votes
2 answers
3k views

How do I calibrate exposure to match a gray scale?

Kodak sells A gray scale card. It is used to calibrate B&W filming. Film stock exposure is measured with a densitometer. If the film has been properly exposed and developed, each region of the ...
Marty Fouts's user avatar
  • 33.1k
9 votes
2 answers
1k views

Emission shader color saturation clipping

I stumbled on a trick that while working on one project that will help me with another, but I am not sure why it works. When I set the color of an emission shader to a saturation of 1 the shader ...
user1509130's user avatar
3 votes
1 answer
2k views

White background turning grey during video creation

I use filmic color management and cycles. I have done a 360° turntable animation and created 120 PNG frames (8 bits) with pure white background. However, when I create a video from this PNG sequence ...
Dalescher's user avatar
4 votes
4 answers
2k views

convert OpenEXR float to color value

I am exporting a scene to OpenEXR multichannel (with no compression and FULL format) and read it back using Python. Here is the code ...
AugLe's user avatar
  • 437
4 votes
1 answer
2k views

Color banding in Blender Internal render output

I am preparing to render an animation, and I am experiencing banding colors on a background generated in Blender Internal using a world texture created with a color ramp: The render generates banding ...
rcgauer's user avatar
  • 2,247
2 votes
1 answer
4k views

How do I create realistic lighting emiting from a bulb from a lamp

I am a noob at blender and I created this scene(work-in-progress), and the study Lamp will be the only light source. However, the light is filling the room and doesn't look realistic. I want the bulb ...
4-K's user avatar
  • 505
2 votes
2 answers
2k views

How should I make scenes with atmospheric lighting brighter?

I'm working with indoor lighting. I have a small room with two windows. I'm trying to create an atmospheric light. I have something like this (sorry for a bad quality) For that I used a spot lamp....
ZeroVash's user avatar
  • 141
4 votes
1 answer
2k views

How to override Filmic color space in the Compositor nodes?

I want to use Filmic color space for my renders, but I also want to override Filmic's constraints in the Compositor for the final image. My current workflow right now is to open my Filmic renders in ...
RobotUnderscore's user avatar
2 votes
2 answers
847 views

Compositor has a different effect when editing Render Result vs external PNG image?

I get a different resulting image for each of these three situations: I edit the true Render Result directly with "Render Layers" node in the compositor. (The Render Result image was never saved ...
coco's user avatar
  • 103
0 votes
1 answer
2k views

Working around Blender's color management problems & General Confusion [closed]

So, I'm writing this in part because I'm still confused myself, and in part because getting a verified answer in a public place would be a good thing. Blender 2.79b has incorporated some of Sobotka'...
Weaver's user avatar
  • 637
1 vote
1 answer
4k views

Increasing Emission without Increasing Brightness [duplicate]

How would I go about increasing the strength/distance of an Emission texture without the texture getting brighter in Blender Cycles? Lets say I take the following ...
Edward's user avatar
  • 332
2 votes
4 answers
2k views

Why does the saturation get stronger in darker areas of a cycles render?

I'm rendering a cube with a single light-source with the standard white/grey diffuse-shader and therefore getting a picture with values-only and then multiplying a color on the image, the color on the ...
Xernist's user avatar
  • 51

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