Linked Questions

2 votes
1 answer
5k views

How do I work with grayscale?

I would like to work with greyscale like this photo. I have a landscape and models. What should I do first?
13 votes
3 answers
21k views

How do you make an image emission without washing out the image?

I am trying to make a computer monitor. This means I have to have an image texture for the screen. My image texture is currently connected to an Emission BSDF shader. Unfortunately, when the emission ...
3 votes
3 answers
12k views

Image is fuzzy or noisy when rendered in cycles [duplicate]

When I rendered this image it became really fuzzy and pixelated. I have tried to fix this but it doesn't seem to be working. File Here
2 votes
1 answer
161 views

Video format/encoder settings that don't destroy image?

I'm trying to render video of something where the individual pixel color matters. I need whatever format and encoder I use to preserve the basic colors as much as possible. All of the formats in ...
9 votes
2 answers
1k views

Emission shader color saturation clipping

I stumbled on a trick that while working on one project that will help me with another, but I am not sure why it works. When I set the color of an emission shader to a saturation of 1 the shader ...
2 votes
0 answers
134 views

Color Management in Blender [duplicate]

Till now I rendered my images and took them to Photoshop and did some color corrections there. Made aware of Color Management options in Blender by Rick's answer on this question I am now diving ...
1 vote
1 answer
1k views

Glossy Shader not working to create realistic texture as I wanted it too

I'm trying to use the glossy shader to create that realistic effect on real world objects, but it seems as though if the glossy shader is not working as I please. This is what it looks like: I'm ...
11 votes
2 answers
2k views

Why would I use the "Film Emulation" feature?

From what I can tell, this setting alters the exposure and other parameters to simulate a specific film, however why is this any better than exporting a file format that supports high dynamic range (<...

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