Linked Questions

14
votes
5answers
5k views

Glass render problem

I am trying to render a lightbulb in cycles. I am still very new to this, but I cannot get the material correct and it is bugging me. I have the IOR at 1.5. I also set the film to transparent, but ...
17
votes
3answers
2k views

How can I create a silhouette using HDR in cycles?

In real life, when taking pictures with a bright background the object you are looking at becomes mostly black. How can I get this effect in Blender? I would like the monkey to become a silhouette ...
32
votes
1answer
7k views

How to make 3D LUTs and use them in Blender?

Now that I understand a little bit more about how to work with Wide Dynamic Range workflow , scene referred datas and OPS(ASC CDL) node, I'm asking myself how to go further and create my own 3D LUT ...
19
votes
2answers
1k views

How to measure the dynamic range of an HDRi?

In this question the issue of photorealistic images and the need of a Wide Dynamic Range is discussed. Rendering with a wider dynamic range to produce photorealistic looking images will need high ...
25
votes
1answer
4k views

What is the the ASC-CDL node?

The color balance node in the compositor can be switched to use the ASC CDL How is it used? How is this different from Lift/Gamma/Gain? How do the Offset, Power, Slope options affect the image?
8
votes
3answers
6k views

How do you make an image emission without washing out the image?

I am trying to make a computer monitor. This means I have to have an image texture for the screen. My image texture is currently connected to an Emission BSDF shader. Unfortunately, when the emission ...
15
votes
2answers
2k views

Make the flame of a candle more yellow

Here is what I have so far: The issue is The candle looks like a light bulb... when I tried to make it more yellow via RGB Curves the whole thing got more yellow: Can anyone help me out? Thanks!
9
votes
2answers
2k views

Make texture visible in sunlight

I would like to make my textures visible in sunlight. I adjusted the exposure but that didn't help: Right now when sunlight hits my textures they turn white. I want to be able to see the texture even ...
5
votes
2answers
1k views

Realistic rendering of mesh together with image?

Apologies for this possibly too vague question, but are there some general guidelines to follow when rendering artificial 3D meshes together with an imported 2D image as the background? In the ...
12
votes
2answers
2k views

Why would I use the “Film Emulation” feature?

From what I can tell, this setting alters the exposure and other parameters to simulate a specific film, however why is this any better than exporting a file format that supports high dynamic range (<...
9
votes
1answer
3k views

Using the False Color look in combination with the CDL Node to work on Wide Dynamic Range scenes

The color management for working in cycles can be enhanced to work with wide dynamic range scenes. The idea is to enable working with scenes containing values that exceed the conventional 0-1 range. ...
4
votes
3answers
8k views

How to add ambient light when using cycles render?

There seems to be an "environment lighting" setting when in Blender render, but there does not seem to be anything equivalent in Cycles. Currently, the rendering of my scene just looks grey, even ...
12
votes
1answer
852 views

How must I adapt my workflow to work with Scene Referred Data?

I just took the red pill and started watching the real world, in fact the CG real world. I've understood that the default sRGB view workflow is bad. I'm using the color management LUT bassam-test ...
5
votes
1answer
1k views

Creating a Fluffy Cloud

I am trying to create a cloud like this (taken from Is there an easy way to make volumetric clouds for Cycles?) The closest I am able to get is I have taken these steps: Switch to Blender Render ...
3
votes
3answers
5k views

Image is fuzzy or noisy when rendered in cycles [duplicate]

When I rendered this image it became really fuzzy and pixelated. I have tried to fix this but it doesn't seem to be working. File Here

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