Linked Questions

14
votes
5answers
7k views

Glass render problem

I am trying to render a lightbulb in cycles. I am still very new to this, but I cannot get the material correct and it is bugging me. I have the IOR at 1.5. I also set the film to transparent, but ...
17
votes
3answers
3k views

How can I create a silhouette using HDR in cycles?

In real life, when taking pictures with a bright background the object you are looking at becomes mostly black. How can I get this effect in Blender? I would like the monkey to become a silhouette ...
33
votes
1answer
9k views

How to make 3D LUTs and use them in Blender?

Now that I understand a little bit more about how to work with Wide Dynamic Range workflow , scene referred datas and OPS(ASC CDL) node, I'm asking myself how to go further and create my own 3D LUT ...
28
votes
1answer
5k views

What is the the ASC-CDL node?

The color balance node in the compositor can be switched to use the ASC CDL How is it used? How is this different from Lift/Gamma/Gain? How do the Offset, Power, Slope options affect the image?
8
votes
3answers
13k views

How do you make an image emission without washing out the image?

I am trying to make a computer monitor. This means I have to have an image texture for the screen. My image texture is currently connected to an Emission BSDF shader. Unfortunately, when the emission ...
20
votes
2answers
2k views

How to measure the dynamic range of an HDRi?

In this question the issue of photorealistic images and the need of a Wide Dynamic Range is discussed. Rendering with a wider dynamic range to produce photorealistic looking images will need high ...
9
votes
2answers
2k views

Make texture visible in sunlight

I would like to make my textures visible in sunlight. I adjusted the exposure but that didn't help: Right now when sunlight hits my textures they turn white. I want to be able to see the texture even ...
16
votes
2answers
3k views

Make the flame of a candle more yellow

Here is what I have so far: The issue is The candle looks like a light bulb... when I tried to make it more yellow via RGB Curves the whole thing got more yellow: Can anyone help me out? Thanks!
5
votes
2answers
2k views

Realistic rendering of mesh together with image?

Apologies for this possibly too vague question, but are there some general guidelines to follow when rendering artificial 3D meshes together with an imported 2D image as the background? In the ...
2
votes
1answer
6k views

Increase brightness of HDR to light the scene, but keeping the background at a lower exposure

I have a scene in which I am using an HDRI texture as a light source. However, I am also trying to use it as a background, but when I turn up the strength of the sky it just turns white. I am ...
9
votes
1answer
3k views

Does Blender have a histogram?

I'd like to be able to tell where—and by how much—a highlight is blowing out without having to render, go into Photoshop, back into Blender, turn my lamp down, render etc etc. So I'm wondering, is ...
6
votes
1answer
4k views

Color Management. What is the difference between display device, view transform and sequencer?

All these settings are found in the color management section. I hear that filmic is the best to use, and it has filmic default for the view transform. But under sequencer sRGB is default. Under ...
7
votes
2answers
5k views

Diffusing/softening Lights in Cycles

I'm coming from photography. So: I made a champaign bottle in 2.78 with a fine shader, now I need those light's reflections in the glass to become nice and soft. I set up 2 "strip lights" (emitting ...
12
votes
2answers
2k views

Why would I use the “Film Emulation” feature?

From what I can tell, this setting alters the exposure and other parameters to simulate a specific film, however why is this any better than exporting a file format that supports high dynamic range (<...
9
votes
1answer
4k views

Using the False Color look in combination with the CDL Node to work on Wide Dynamic Range scenes

The color management for working in cycles can be enhanced to work with wide dynamic range scenes. The idea is to enable working with scenes containing values that exceed the conventional 0-1 range. ...

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