Linked Questions

24
votes
1answer
6k views

Is there a way to unfold a mesh?

Is there a way to take a mesh, cut it with seams or sharp edges and flatten it, so that the faces stay the same shape and size? Making paper models is one aspect, where you could use that technique. ...
15
votes
4answers
19k views

How to flatten a non-planar face to a targeted plane?

Let's take a non-planar quad here for a simple example, how to only move one vertex on it, to finally make it planar while keeping the other three vertices still?
13
votes
3answers
27k views

How to flatten a face to avoid distortion (make an ngon planar)

I created a kind of procedural modeled ground (rocks desert like), with some decimate modifiers to have a really crazy topology. The result is nice, except for some ngons faces that contains some ...
10
votes
3answers
7k views

Blender for CNC, what to export to?

Blender has 3d printing tools as well as STL exporter. That is good for both hobby 3d printers which all use programs which use STL (eg. Repetier-Host) as an interchangeable format as well as ...
4
votes
3answers
6k views

What's the easiest way to rotate around an edge that is not parallel to a primary axis?

First, the screenshots: Given the highlighted edge in the left excerpt of the screenshot collage above, is there a quicker way to be able to rotate the cube around that edge than rotating the whole ...
3
votes
0answers
248 views

Avoid converting to tris when preparing file to 3D print

I created a low poly alien in blender and wanted to print it exactly the way I created it. It's modeled in quads which are converted to tris when exporting the stl. I know stl works with tris but it ...
2
votes
2answers
6k views

How do I fix this issue with weird faces?

When I'm modelling, I often end up subdividing a lot of edges and creating a lot of faces/edges. However, I often end up having a face that doesn't follow the edges or vertices assigned to it when it'...
2
votes
0answers
543 views

How to make faces planar without distorting other faces?

other than not creating non-planar faces in the first place, which is tedious for a beginner like me. Is there any way to make a face planar but not mess up the connected faces? All I've managed to ...
1
vote
1answer
47 views

Shading artifacts / Tricky modelling situation

I hope someone can help me out with this. I'm modelling a moka pot, similar to this one: This is what my mesh looks like in the snout area: As shown in Fig. 3, I marked the planes around the ...
1
vote
0answers
38 views

Triangular Wrinkles on faces?

I'm trying to make a low-poly head for an animation, but whenever I render the object, weird cuts/wrinkles are appearing on the face (see Below) Here's the solid view How do I make those cuts ...
0
votes
2answers
44 views

Blender transforming quads to tris

So, I started creating a tank, and when I checked the rendered mode, I found that I have tris instead of quads. No modifiers applied, no anything. Anyone please help ? tris: edit mode (quads):