Linked Questions

13
votes
1answer
16k views

Getting “experimental” true displacement to work

I have been trying to achieve a true mesh displacement on meshes for quite some time, without ever getting it to work. If I understand it correctly, this experimental feature would allow me to easily ...
3
votes
1answer
4k views

How to make a Stone/Clay Material?

I want to make a clay material like in this photo. Not a clay render, a clay material; something for my sculptures I model in Blender. How could I make something like the material in this image? I ...
4
votes
4answers
5k views

Bump mapping vs Displacement (plus displacement nodes in Cycles)?

Learning Blender+Cycles (2.79b), I'm trying to experiment with vertex displacement and bump mapping. My understanding: bump mapping is to adjust face normals and create shadows/highlights suggesting (...
7
votes
1answer
3k views

how to mix procedural textures for a natural waves of sand displacement effect?

I want to achieve a nice wave procedural texture in order to get a realistic sand displacement effect. here is my current set up but I want to waves mix more randomly in order to give brunchy like ...
4
votes
3answers
679 views

Cable bump. How would you do it?

I'm starting to get familiar with photorealistic rendering and node-based textures. Currently I'm working on a cable and would like to know how your approach would be concerning this little bumps and ...
2
votes
1answer
2k views

How to make puddles with the Principled BSDF?

With the new Principled BSDF shader, I have two problems, how to connect the displacement image, and how can I make puddles whit it! Could someone help me?
1
vote
2answers
1k views

Circular / Shape indentation onto curved surface?

I'm currently trying to teach myself blender for video game modelling by creating a Nuka Cola bottle from Fallout 4, only I've run into a a bit of a problem. I'm trying to create the circular ...
3
votes
1answer
1k views

Is there a way of applying the true displacement

A new experimental feature that comes with Blender 2.78 for Cycles is that you can affect the geometry's displacement by plugging in a texture into the displacement input of the material output and ...
1
vote
3answers
1k views

A PBR map with Principled shader doesn't add value to the object

I'm trying to create the ground covered with leaves, everything seems fine, but it's completely flat. I suppose a normal map is in charge of it, but I have no idea how to fix it. There are screenshots ...
1
vote
1answer
704 views

What is the most effective way to use displacement with Cycles?

I have a PBR material with a normal map for some surface defects. I'm trying to use Displace to emboss some fonts but I'm just getting an outline instead of full depth. Reference image: Node set up: ...
0
votes
1answer
450 views

what is the cause for sharp shadows when using strong bump? [duplicate]

I often have a problem when lighting where to see the sharp edges on the mesh. This happens when I add any bump & when I use Lamp as a light source. And the darker the scene & the stronger ...
0
votes
1answer
183 views

What options do I have to make metal engravings and etchings in blender?

I'm want to create the hidden blade from assassin's creed brotherhood (video game) I created the model and stuck on how to create engravings on the hand guard of hidden blade Here are some reference ...
0
votes
0answers
166 views

Displacement Node Artefacts

For the text I'm using a greyscale-texture that I plug into the displacement output. Everything is correct using low values. But if I increase the value of the multiply-node in order to receive more ...