Linked Questions

3
votes
1answer
528 views

Is there a way to use 'render region' with numeric input for size & position? [duplicate]

I'm trying to overscan a tracked shot basically: I've shot some green screen footage, but the studio was not large enough to get the camera sufficiently far enough away from the talent for the shots ...
0
votes
0answers
75 views

Blender trim the rendered image to only visible objects [duplicate]

I am wondering if there is a way to trim the size of the rendered image to the edge of visible pixels for transparent PNGs. In Photoshop, I would go to Image -> Trim. I often render objects with ...
8
votes
2answers
1k views

Is there a way to do this "splitscreen" partially-rendered effect?

In this example (not my animation), the right half is rendered, while the left half is unrendered (like what you would see in the Viewport when set to Solid mode). As objects cross the center of the ...
9
votes
2answers
1k views

How do I create a precise, tight fitting render border around an object?

I know how to Ctrl+B then drag to manually create border while in camera view (Numpad 0). I also know I should check both 'Border' and 'Crop' in 'Dimensions' panel of the 'Render' context of '...
3
votes
3answers
4k views

How to render parts of the camera view and merge afterwards?

I watched a video on youtube (I lost it) that shows rendering parts of the screen to combine them in a single image. I followed it to the point where I couldn't adjust the dimensions under the "set ...
5
votes
1answer
1k views

Render border settings

In this question there is a screenshot showing the ability to set render border settings. However when I use Ctrl-b and select an area I don't see these settings in the options area, it just shows the ...
1
vote
2answers
626 views

Can you distribute an Eevee render job over tiles for high res renders?

I'm running into memory issues trying to render an image with Eevee at a resolution that can be cleanly printed onto a poster. After increasing the render resolution past a point I crash the GPU. Is ...
1
vote
1answer
1k views

How to change the resolution on a X or Y axis witouth having a scaling issue?

How to change the resolution on a X or Y axis witouth having this weird scaling issue ? for example, when searching a good ratio for a shot, you want to play and start changing the ratio of the ...
1
vote
3answers
615 views

Move Render Region With Animation

I am exporting my animation as single frames (.png) I need the contents of the exported frame to only be of the animated object. I am using Render Regions in conjunction with the Crop to Render Region ...
6
votes
0answers
125 views

Rendering large image sizes in Eevee (Over 64k pixels)

I am working on creating a wrap for several walls spanning 25 to 60 feet long. People are going to be looking at these fairly close so I don’t want to go below 200 dpi for my final print quality. That ...
2
votes
2answers
60 views

Adjusting Render Region boundary

It seems that at times I'm able to see editable boundaries of the render region to make a small adjust to min/max X/Y and see corner grabs to adjust an X-Y boundary. At other times I cannot get ...
3
votes
1answer
105 views

Can I save a render region?

I'd like to be able to define a Render Region and recall it, if possible. Is there a way to do this? As it is now, a drawn Render Region is only temporary, and only one can be drawn at a time. You can ...
1
vote
0answers
101 views

Error "Reported texture size limit is lower than output size" How I can render large res images in Eevee?

I'm trying to render a large resolution image for a wall graphic using Eevee but I get the following error message - 'Reported texture size limit is lower than output size' My res is 23780x7913. The ...
2
votes
0answers
91 views

Ways to speed up render of same scene multiple time with different textures?

I've recently come back to Blender after not using it for a while and I'm trying to reacquaint myself with everything. I've been working on a model of a product to be used on a company's website. It'...
1
vote
0answers
68 views

Is it possible to have an animatable render mask to restrict render area?

Let's say I have a scene to render in cycles, and one particular area needs a much large sample rate to achieve satisfying render result. I would like to render the scene in normal sample rate (say, ...

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