Linked Questions

2 votes
1 answer
2k views

How to make moving fog [duplicate]

I tried the mist effect and the smoke simulation but didn't like the results. What I want to achieve is a static fog like the fog in this picture. Steady but also moving slowly on the surface of lake....
Roveldo's user avatar
  • 133
20 votes
4 answers
32k views

Rendering smoke in Cycles?

I am trying to render smoke in cycles, but the relevant blender manual page is designed for Bender Internal. I have everything set up except for the material. I imagine you would set up the material ...
Stephen's user avatar
  • 5,669
1 vote
2 answers
8k views

How to make distance fog

I've been trying to use volume scattering to get this effect though it doesn't look as nice as this one does, with the blue-ish shade. I was wondering what the trick is. Thank you!
Elay's user avatar
  • 43
8 votes
1 answer
2k views

how to make a z-depth AND height pass?

Struggling to work out how to make a depth AND height pass, so I can use them in compositing an animation of a city. Depth is easy...height, not so... Is there some way to mix a vertical gradient ...
user3471's user avatar
  • 199
5 votes
2 answers
2k views

How to lose colour on distant objects?

I need achieve the following effect that can be observed in the image. Is it possible?
Lionel Bino's user avatar
3 votes
2 answers
2k views

How can I do fog that is denser at the bottom?

I'm trying to add a fog to a sea scene that wouldn't cover the sky and get denser further down, so I could not see the horizon.
Alfons Marklén's user avatar
0 votes
1 answer
1k views

How do I fill a room with mist (smoke) in blender cycles?

I'm trying to fill a room with humid mist, and cannot get the smoke domain to change from grey to any color. I also tried to just use volume scatter within the world nodes and it requires too much ram ...
Mason's user avatar
  • 111
0 votes
2 answers
444 views

How to make a foggy background

I wanted to know how I can make this foggy effect on the background just like in the image below, that the far parts are hidden by the fog. Thank you.
Elay's user avatar
  • 43
1 vote
1 answer
685 views

How to make clouds in cycles?

I have a sci-fi scene with a floating platform and a camera that pans around the platform. I want to add clouds underneath. Since I am going to pan around the platform, I can't use an image texture ...
Chris Howe's user avatar
0 votes
0 answers
1k views

How to make 3D volumetric textures in Blender?

So let's say I want to make some volumetric fog or something like that. I saw a demo of how to do that in Blender recently, but it relied on the built in 3D textures built into Blender. How do I make ...
Aslan French's user avatar
1 vote
1 answer
431 views

How to create moving, dynamic/animated fog/clouds?

I watched tutorials on how to create fog within bounding boxes, but the fog is static. I'm trying to create a scene of an airplane where the camera is looking down on the clouds, and the clouds should ...
n_1's user avatar
  • 131
3 votes
0 answers
511 views

Blender 2.8 Using z height (Depth) gradient to reduce mist intensity

I'm trying to find something for 2.8 but struggling. I want to use the z height (depth on render layer?) to reduce the intensity of mist (composite layer) exponentially as height increases. ...
Richard Owens's user avatar
2 votes
0 answers
195 views

Is it possible to control cycles mist pass height like blender internal? [duplicate]

In the blender manual about the mist pass, it is explained that the height intensity of the mist pass can be controlled. This gives the effect that it is more 'cloudy' on the bottom for instance than ...
J. Larsen's user avatar
0 votes
1 answer
62 views

Smoke Simulation Render Issue

I was trying to render a rocket takeoff, but where I have my domain set is just a gray box on the final render?
nicasso's user avatar
0 votes
0 answers
73 views

How to create a Low lying fog in fields slowly rising up? [duplicate]

I wan't to create a Meadow Scene and there is a lot of low lying detailed fog that is moving and rising very slowly like these in reference pictures If I adds simple principled volume shader it will ...
Rakesh choudhary's user avatar

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