Linked Questions

5 votes
2 answers
3k views

How do I know the number of polygons after adding a subdivision surface modifier without applying it?

How do I know the number of the polygons after adding a subdivision surface modifier without applying it? I have the number of poly after applying.
Omar Emara's user avatar
  • 22.4k
3 votes
1 answer
3k views

I need to do a very simple terrain with texture map [duplicate]

I know nothing about Blender and I need to do a very simple 3D terrain with texture map. I have a 1000 x 700 height map: And I have a 1000 x 700 texture map: And I want to combine them into a 3D ...
zetar's user avatar
  • 133
0 votes
2 answers
3k views

Why is the Displace modifier moving my mesh instead of moving the geometry?

When I am using the Displace modifier, my whole mesh moves up or down on the Z axis, but the mesh isn't actually displaced. I am trying to use an image to displace the geometry of the mesh. But the ...
MicroMachine's user avatar
  • 4,561
0 votes
1 answer
2k views

Generate realistic mountains

I am looking to generate realistic mountains, preferably using the addon ANT landscape generator. I am looking for a mountain like this.
user avatar
4 votes
1 answer
1k views

How can I effectively import and texture a large height mapped terrain mesh?

I am looking for advice on how to handle a large terrain mesh that I am importing from an existing file format through a custom add-on I am writing. Currently, I import heights from a height map file ...
lazypenguin's user avatar
1 vote
1 answer
1k views

Height-map low resolution displacement [duplicate]

Hi I am trying to import a height-map and create a 3d model of it, but when I import it the resolution of it is very low. I've seen it done in youtube videos and it seems I am doing the exact same, ...
Bigzer's user avatar
  • 13
3 votes
0 answers
963 views

Fixing a complex boolean messy mesh [duplicate]

I have a map that I needed to use a boolean modifier on to cut out the water systems from a textured plane. It's messy with lots of verts and now I have problems with the face rendering. How would you ...
Dan's user avatar
  • 951
0 votes
0 answers
819 views

how to insert a height map to a sphere and create a high poly planet?

https://www.renderhub.com/users/w/i/r/wirecase3d/3d-model-earth-globe-hd/ that is Earth which is what I wanted to create. I want to know how I can possibly create Earth like this, very high detailed. ...
Chole M's user avatar
1 vote
2 answers
623 views

trying to create this texture with blender for 3d printing

I'm trying to recreate this texture on blender for 3d printing however I am having difficulty achieving the raised parts of the hollows.The below image is the closest I am getting. Any tips?
Sarah O Neill's user avatar
0 votes
0 answers
549 views

Large Landscapes (A.N.T.) Performance?

I've been trying to use the A.N.T. Landscape addon to design some large landscapes for Unreal Engine 4. The problem is when I try to use large subdivision counts to visualize the details (Because I'm ...
user73896's user avatar
2 votes
0 answers
398 views

Working with large real-world elevation models in blender

Basically, I've taken on a personal project to make a map of the town I live in to use in BeamNG.drive (a car physics sim type game). I've taken Digital Elevation data derived from LiDAR point clouds ...
lynyrd's user avatar
  • 21
0 votes
0 answers
289 views

How to correct heightmap weird mesh effect on render in blender 2.8

Im relatively new in blender and Im trying to create a mesh from a heightmap (grey scale image of 16 bits) in blender (2.8), and everything appears to be fine but there is a lot of places when i see ...
Fabian Orue's user avatar
0 votes
2 answers
133 views

retopologize based on a texture?

I can subdivide a mesh, for example a coin, many times, then add a texture to it as a Displacement modifier to add detail on the mesh (coin), for example a bust of a famous person. However, the ...
Leo Ervin's user avatar
  • 632