Linked Questions

2
votes
0answers
43 views

alpha channel in image when compositing in cycles

I have two images that i'd like to overlay, the picture that is above is a point density picture that i saved in png so that it would support alpha channel,when saving it i could see that in color ...
1
vote
0answers
20 views

Rendering gives me a black screen [duplicate]

In the past this was due to still having an image strip within the Video Sequencer Editor, but this time that's no longer the case. I'm not sure what's happened to cause this, but whenever I try to ...
1
vote
0answers
376 views

Eevee Transparent Render is blank

I have a problem and was wondering if this is a bug. I've created some smoke that I would like to render with eevee. If I change the Alpha Setting in "Film" to "Transparent" I just get a blank, ...
1
vote
0answers
281 views

Glowing smoke material in cycles? [duplicate]

Wrapping up my Genji Ult project! I have the materials, the animations, and the particles down! The only thing I need to do now is to add the smoke like substance that comes off of the dragon! It ...
0
votes
0answers
40 views

Is it possible to get the Compositor File Output image sequence to match the Rendered video?

I've done some basic Compositing starting with a sequence of EXR files. All I put was a Glare Node, Composite output, and File Output. In the Compositor I set the file output to PNG and specified a ...
0
votes
0answers
114 views

EEVE Bloom not visible with alpha after saving the render as a file

Render preview gives the desired result: After saving it to a .png file: Blooms dissapears completly. Saving as a .tif produces the same result Using .bmp brings the bloom back, but the transparency ...
0
votes
0answers
29 views

Whenever I render my file it doesn't looks completely different from the preview render

[![enter code here][1]][1]I was working on an explosion simulation and when I tried to render it, it came out really low quality and the emitters were low. I don't ...
0
votes
0answers
31 views

Transparency from shader becomes white when exporting on transparent background [duplicate]

So first time actually posting a question here, but I just can't seem to find a solution. So I made this fire ramp shader for a project I'm working on, and I want to have a transparent background for ...
0
votes
0answers
59 views

Strange white line artifact in smoke simulation

I am using a fire simulation on a match in front of a green plane which I am hoping will act as a green screen so that I can composite it on top of a white background however I am now getting strange ...
0
votes
0answers
220 views

Is it possible to export emission as a png texture?

So I made a mesh, very simple and added emission to it. I wanted to make neon effect and now I am struggling how to export it as a texture. Is it even possible?
0
votes
0answers
394 views

Blender 2.8 volume over transparent background not showing in rendered image [duplicate]

I made this planet with a volumetric shader for the atmosphere Left you see the atmosphere rendered in viewport mode Right you see it just rendered out but now the volumetrics are missing Any ...
0
votes
0answers
729 views

Fire and smoke to transparent in final render [duplicate]

I'm having a hard time rendering a fire and smoke simulation. I wanted to record a animation and get the .pngs wiht alpha channel, but in the final render the objects in my case a meteor is ...
0
votes
0answers
1k views

Can't render fire effect on transparent background [duplicate]

I am trying to render a fire effect on a transparent background for a PNG sequence (Cycles). I'd like to add it to a video in After Effects. 2 problems I'm experiencing: renders always on black ...
0
votes
0answers
219 views

Why render result of animation is black?

I have a 3D text with smoke simulation on it. It's all baked up and ready. As you can see on the screenshot the 3D smoke effect is "baked" and the flames are visible in 3d Viewport while in Rendered ...
0
votes
0answers
88 views

How can I render a fire and smoke simulation in Cycles with alpha channel? [duplicate]

How can I render a fire and smoke simulation in the Cycles render, with alpha channel for further compositing?

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