Linked Questions

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0answers
280 views

Glowing smoke material in cycles? [duplicate]

Wrapping up my Genji Ult project! I have the materials, the animations, and the particles down! The only thing I need to do now is to add the smoke like substance that comes off of the dragon! It ...
0
votes
1answer
252 views

Blender compositor: problem with saving/previewing semi-transparent pictures

I just created a super simple scene with a beam light (cylinder + emit + cycle render) on which I want to add a bloom/glare effect. So I did that in the compositor directly (I just used multiple glare ...
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0answers
219 views

Why render result of animation is black?

I have a 3D text with smoke simulation on it. It's all baked up and ready. As you can see on the screenshot the 3D smoke effect is "baked" and the flames are visible in 3d Viewport while in Rendered ...
0
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0answers
219 views

Is it possible to export emission as a png texture?

So I made a mesh, very simple and added emission to it. I wanted to make neon effect and now I am struggling how to export it as a texture. Is it even possible?
1
vote
1answer
152 views

Smoke renders, but not fire in 2.79 Cycles. However, both are fine in rendered viewport [duplicate]

I have a scene with a rocket launching, so obviously fire is pretty important. However, after setting up the shaders and simulation, I can't get the fire to render. Strangely, the smoke is still ...
1
vote
1answer
87 views

Glare Effect Transperancy Problem

when I use the glare-effect with a background it works perfectly, but when the background is transparent the glare-effect doesnt overlap the objece, meaning it doesnt show on the transparent ...
0
votes
0answers
114 views

EEVE Bloom not visible with alpha after saving the render as a file

Render preview gives the desired result: After saving it to a .png file: Blooms dissapears completly. Saving as a .tif produces the same result Using .bmp brings the bloom back, but the transparency ...
0
votes
0answers
88 views

How can I render a fire and smoke simulation in Cycles with alpha channel? [duplicate]

How can I render a fire and smoke simulation in the Cycles render, with alpha channel for further compositing?
0
votes
0answers
59 views

Strange white line artifact in smoke simulation

I am using a fire simulation on a match in front of a green plane which I am hoping will act as a green screen so that I can composite it on top of a white background however I am now getting strange ...
2
votes
0answers
43 views

alpha channel in image when compositing in cycles

I have two images that i'd like to overlay, the picture that is above is a point density picture that i saved in png so that it would support alpha channel,when saving it i could see that in color ...
0
votes
0answers
40 views

Is it possible to get the Compositor File Output image sequence to match the Rendered video?

I've done some basic Compositing starting with a sequence of EXR files. All I put was a Glare Node, Composite output, and File Output. In the Compositor I set the file output to PNG and specified a ...
0
votes
0answers
29 views

Whenever I render my file it doesn't looks completely different from the preview render

[![enter code here][1]][1]I was working on an explosion simulation and when I tried to render it, it came out really low quality and the emitters were low. I don't ...
2
votes
0answers
26 views

Transparent elements are different than viewport when saved as .png [duplicate]

I am working on a project where I composed many layers with an transparent background. Now I rendered the whole thing and when I saved it the result looked different than the saved version (The white ...
1
vote
0answers
20 views

Rendering gives me a black screen [duplicate]

In the past this was due to still having an image strip within the Video Sequencer Editor, but this time that's no longer the case. I'm not sure what's happened to cause this, but whenever I try to ...

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