Linked Questions

1
vote
1answer
601 views

how to prevent arm from twisting with rig [duplicate]

Right now I have a base mesh of a human with a basic rig structure, I am trying to have him point a finger gun but whenever I raise the characters arms the mesh twists. (see below) I don't know what ...
0
votes
0answers
46 views

Should Twist Deform Problem [duplicate]

I'm quite having problems with the twisting of the shoulders I don't know if its the weight, or something about the IK. This is my character. https://www.mediafire.com/?5903hn3cjqt9n8d
1
vote
0answers
32 views

How to avoid deformations in Make Human imports? [duplicate]

I am importing and posing characters (started with Blender 2.76b a week ago) from Make Human (V1.0.2). However frequently I get some awful deformations mainly at the shoulder and wrist - see screen ...
1
vote
1answer
11k views

Blending bone weights

This question is related with another one, posted few days ago, dealing with Shoulder deformation. As the gif shows, to create a natural rotation of the upper arm the twisting has to be distributed ...
7
votes
3answers
2k views

Weight Painting/Deform in shoulders

So I have been messing around a lot with the weight painting on the shoulders. I'm still new so I don't know much about the type of weights should be on the shoulders, I've tried a lot of different ...
2
votes
2answers
2k views

Shoulder Movement following the arm

I would like my shoulder bone follows the movement of the arm like this gif below; The theory is very clear but I can't realize it in Blender. I think the key should use Copy Rotation but I can't set ...
0
votes
0answers
1k views

How to setup IK Arms with upper and lower arm twist bones?

I have two bones for the upper arm, and two bones for the forearm. This is to assist in proper deformations when rotating the elbow and wrist, respectively. (ie: Using forward kinematics, if I want to ...
1
vote
0answers
359 views

Realistic Wrist Rotation

How can I make a working wrist? Not just having the hand rotating because that will always break the mesh. Actually having the Hand and the Forarm rotate(just like in real life). Could anyone share ...
0
votes
1answer
268 views

Ugly deformation for wrist and shoulder with IK

New here. I've been implementing some basic IK stuff for a rig of mine. The arms, the legs, etc. Overall I'm happy with how it's been going, but there is a problem. Whenever I go to push the rig's ...
1
vote
1answer
155 views

Trouble with bone constraints and deformations

I am trying to create something with this effect, but the instructions are very unclear about applying the bone constraints. It has to do with copy rotation and the damped track constraint, but I don'...
0
votes
1answer
97 views

How to do a correct shoulder deformation?

So, I’m rigging a character in Blender and I’m having a bit of trouble with the shoulder deformation. Namely the region under the arm as seen here: I was trying to replicate this I saw here: ...
0
votes
0answers
81 views

Bones flip out when posed using inverse kinematics

Okay so I have rigged many armatures in my time in blender, and this problem happens from time to time but its usually slight enough to ignore, but not this time. So I have a rig made for a human, ...