Linked Questions

1
vote
1answer
510 views

How to move a soft body object in the scene towards a “goal position” while physics is active?

I have a couple of soft body objects in a scene sitting on a plane. My goal is to smoothly move one of these soft body objects towards a goal position smoothly while still having its 'base' anchored ...
0
votes
1answer
135 views

Animation: How to bake physics to export to Sketchfab

Following this tutorial How to make rig that reacts to gravity or seem to behave physically correct? I made this animation I am having trouble to bake it/export it so I can display the animated ...
0
votes
1answer
668 views

How do I make an automatic tail that is bone rigged?

I have character that has a bone rigged tail but how do I set up the bones to automatically behave like a real tail automatically. For example:
4
votes
0answers
790 views

How to make a flexible “garden” hose that can be controlled from both ends without losing shape? [duplicate]

I've been spinning my brain for the last few days trying to figure out how to do this. Basically, I need to make a hose (single tube shape, it doesn't have to be twisted like the image) that: (1) Is ...
1
vote
0answers
74 views

The armature stays in the air instead of falling

If I click on Alt+A the armature (rigged) doesn't fall, it just stays in the air. I tried to add a "rigid body" but this doesn't help. (sorry about my english-speaking)
1
vote
0answers
566 views

Apply rigid body physics to mesh with armature? [duplicate]

Is it possible to easily apply a rigid body to ( Parts of/ a complete ) mesh with a armature in a way so that it reacts to gravity?
1
vote
0answers
276 views

How to rig a hips bag

I'd like to rig a hips bag that flaps when the character runs/jumps. How can I do that? I have been working on it in quite a while now. It would be greatly appreciated if you guys can help.
1
vote
0answers
103 views

Physics on armature not updating correctly

I am Trying to set up an armature with Physics. I found this neat trick wich ALMOST seems to fit all my needs: Rig that reacts to gravity? Basically i have one seperate object, only consisting of a ...
1
vote
0answers
1k views

How to apply physics to a part of my mesh

Let me start by saying I am not at all fluent with Blender. I just modeled a character with long ears. I am now taking my first steps in rigging and animating it. The rig worked quite well and a ...
1
vote
0answers
576 views

How to connect and control a ragdoll?

I want to evolve walking creatures like this https://www.youtube.com/watch?v=r5xC80q69t4 https://www.youtube.com/watch?v=JFJkpVWTQVM But have been struggling to set up physics of joints of a ...
0
votes
0answers
26 views

How to add collision for a Physics enabled tail?

I have a character with a rather large tail and thanks to this answer-> How to make rig that reacts to gravity or seem to behave physically correct? I was able to give it physics to give me some ...
0
votes
0answers
71 views

Rig behaving strange after parenting it to an object

Following this tutorial: How to make rig that reacts to gravity or seem to behave physically correct? I get the physics effect that I am looking for as long as I animate the underlying cloth. If I ...
0
votes
0answers
234 views

What's the best way to add physics to bones?

Browsing aeound this stack exchange and forums I found two methods 1) How to make rig that reacts to gravity or seem to behave physically correct? 2) Using the jiggle bone addon My question is ...
0
votes
0answers
389 views

Rigging a hose to follow a robot arm

I'm doing an industrial robot and I want a hose from the base up to the robot arm and I want the hose to follow the robot arm movement in a natural way. Is this possible and what approach is the best? ...
0
votes
0answers
240 views

How do I keep cloth attached to a rig while still falling with gravity?

So I made this character yesterday, and today I added a scarf and a rig and such. I assumed the cloth would follow the mesh with the rig, which it kinda does, but now when it falls if I lean the ...

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