Linked Questions

1 vote
0 answers
2k views

Apply rigid body physics to mesh with armature? [duplicate]

Is it possible to easily apply a rigid body to ( Parts of/ a complete ) mesh with a armature in a way so that it reacts to gravity?
Willson's user avatar
  • 145
0 votes
1 answer
3k views

How do I make an automatic tail that is bone rigged?

I have character that has a bone rigged tail but how do I set up the bones to automatically behave like a real tail automatically. For example:
Eric Huelin's user avatar
  • 2,251
0 votes
1 answer
4k views

Is it possible to do Cloth/Hair Physics with bones?

I may be on completely the wrong track here, but I'm making a character. They have thick cartoon hair and a dress. If I weight paint the dress to the basic rig, it will not look great. If I have to ...
user1539405's user avatar
5 votes
1 answer
362 views

How to make curves go around obstacles

I'm looking for a way to generate bunch of cables chaotically crossing each other in a cluster, something like this ... ... but there is a principal for start / end points. All cables should start ...
vklidu's user avatar
  • 36.8k
2 votes
1 answer
2k views

How to move a soft body object in the scene towards a "goal position" while physics is active?

I have a couple of soft body objects in a scene sitting on a plane. My goal is to smoothly move one of these soft body objects towards a goal position smoothly while still having its 'base' anchored ...
Amir's user avatar
  • 3,064
1 vote
0 answers
2k views

How to apply physics to a part of my mesh

Let me start by saying I am not at all fluent with Blender. I just modeled a character with long ears. I am now taking my first steps in rigging and animating it. The rig worked quite well and a ...
W. Goeman's user avatar
  • 111
4 votes
1 answer
339 views

Creating a working cable car

I am trying to create a working cable car for an animation I am doing for school. I am new to blender and am just trying to figure things out as I go. I have attached a screenshot of the modelled ...
Eva's user avatar
  • 65
4 votes
0 answers
1k views

How to make a flexible "garden" hose that can be controlled from both ends without losing shape? [duplicate]

I've been spinning my brain for the last few days trying to figure out how to do this. Basically, I need to make a hose (single tube shape, it doesn't have to be twisted like the image) that: (1) Is ...
Jesse's user avatar
  • 1,029
0 votes
1 answer
636 views

Animation: How to bake physics to export to Sketchfab

Following this tutorial How to make rig that reacts to gravity or seem to behave physically correct? I made this animation I am having trouble to bake it/export it so I can display the animated ...
Coffeehouse's user avatar
  • 1,225
1 vote
0 answers
744 views

How to connect and control a ragdoll?

I want to evolve walking creatures like this https://www.youtube.com/watch?v=r5xC80q69t4 https://www.youtube.com/watch?v=JFJkpVWTQVM But have been struggling to set up physics of joints of a ...
Alex Azazel's user avatar
2 votes
1 answer
434 views

How to combine rigid body with cloth physics?

I made a bunny head mesh and i followed this tutorial to make the ears behave as I intended. Now I need a way to avoid the clipping between the ears and the head. I think I might be able to achieve it ...
Matytoonist's user avatar
0 votes
0 answers
613 views

Rigging a hose to follow a robot arm

I'm doing an industrial robot and I want a hose from the base up to the robot arm and I want the hose to follow the robot arm movement in a natural way. Is this possible and what approach is the best? ...
3D-kreativ's user avatar
0 votes
0 answers
510 views

What's the general way of making clothes that can be used for animation?

I feel a bit confused about clothing. I'm making a new character and I want to make him some clothes. To give you an idea, it's gonna look like a cleric robe, so there will be several layers of ...
Karl's user avatar
  • 148
2 votes
1 answer
281 views

Deform Blast Bags on Ship Turret when moving the barrels

Any ideas/hints on make these Blast Bags (selected object in the screenshot) move with the barrel, but also keep them siting in the turret, so that the front part keeps tight around the barrel and the ...
D34TH11's user avatar
  • 23
0 votes
0 answers
433 views

How to make Dynamic Bone for Unity

I got a little robot I’m making for a game in Unity. I’m not too good at using physics in Blender, I understand this is probably something super simple, but how would I go about making his antenna bob ...
Mashimaro7's user avatar

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