Linked Questions

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0answers
562 views

Apply rigid body physics to mesh with armature? [duplicate]

Is it possible to easily apply a rigid body to ( Parts of/ a complete ) mesh with a armature in a way so that it reacts to gravity?
1
vote
0answers
1k views

How to apply physics to a part of my mesh

Let me start by saying I am not at all fluent with Blender. I just modeled a character with long ears. I am now taking my first steps in rigging and animating it. The rig worked quite well and a ...
4
votes
0answers
788 views

How to make a flexible “garden” hose that can be controlled from both ends without losing shape? [duplicate]

I've been spinning my brain for the last few days trying to figure out how to do this. Basically, I need to make a hose (single tube shape, it doesn't have to be twisted like the image) that: (1) Is ...
0
votes
1answer
664 views

How do I make an automatic tail that is bone rigged?

I have character that has a bone rigged tail but how do I set up the bones to automatically behave like a real tail automatically. For example:
1
vote
1answer
505 views

How to move a soft body object in the scene towards a “goal position” while physics is active?

I have a couple of soft body objects in a scene sitting on a plane. My goal is to smoothly move one of these soft body objects towards a goal position smoothly while still having its 'base' anchored ...
1
vote
0answers
576 views

How to connect and control a ragdoll?

I want to evolve walking creatures like this https://www.youtube.com/watch?v=r5xC80q69t4 https://www.youtube.com/watch?v=JFJkpVWTQVM But have been struggling to set up physics of joints of a ...
0
votes
0answers
387 views

Rigging a hose to follow a robot arm

I'm doing an industrial robot and I want a hose from the base up to the robot arm and I want the hose to follow the robot arm movement in a natural way. Is this possible and what approach is the best? ...
1
vote
0answers
276 views

How to rig a hips bag

I'd like to rig a hips bag that flaps when the character runs/jumps. How can I do that? I have been working on it in quite a while now. It would be greatly appreciated if you guys can help.
0
votes
0answers
240 views

How do I keep cloth attached to a rig while still falling with gravity?

So I made this character yesterday, and today I added a scarf and a rig and such. I assumed the cloth would follow the mesh with the rig, which it kinda does, but now when it falls if I lean the ...
0
votes
0answers
233 views

What's the best way to add physics to bones?

Browsing aeound this stack exchange and forums I found two methods 1) How to make rig that reacts to gravity or seem to behave physically correct? 2) Using the jiggle bone addon My question is ...
0
votes
1answer
133 views

Animation: How to bake physics to export to Sketchfab

Following this tutorial How to make rig that reacts to gravity or seem to behave physically correct? I made this animation I am having trouble to bake it/export it so I can display the animated ...
2
votes
1answer
67 views

Deform Blast Bags on Ship Turret when moving the barrels

Any ideas/hints on make these Blast Bags (selected object in the screenshot) move with the barrel, but also keep them siting in the turret, so that the front part keeps tight around the barrel and the ...
1
vote
0answers
103 views

Physics on armature not updating correctly

I am Trying to set up an armature with Physics. I found this neat trick wich ALMOST seems to fit all my needs: Rig that reacts to gravity? Basically i have one seperate object, only consisting of a ...
1
vote
0answers
74 views

The armature stays in the air instead of falling

If I click on Alt+A the armature (rigged) doesn't fall, it just stays in the air. I tried to add a "rigid body" but this doesn't help. (sorry about my english-speaking)
0
votes
0answers
71 views

Rig behaving strange after parenting it to an object

Following this tutorial: How to make rig that reacts to gravity or seem to behave physically correct? I get the physics effect that I am looking for as long as I animate the underlying cloth. If I ...

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