Linked Questions
29 questions linked to/from How to make rig that reacts to gravity or seem to behave physically correct?
1
vote
0
answers
2k
views
Apply rigid body physics to mesh with armature? [duplicate]
Is it possible to easily apply a rigid body to ( Parts of/ a complete ) mesh with a armature in a way so that it reacts to gravity?
0
votes
1
answer
3k
views
How do I make an automatic tail that is bone rigged?
I have character that has a bone rigged tail but how do I set up the bones to automatically behave like a real tail automatically.
For example:
2
votes
1
answer
2k
views
How to move a soft body object in the scene towards a "goal position" while physics is active?
I have a couple of soft body objects in a scene sitting on a plane. My goal is to smoothly move one of these soft body objects towards a goal position smoothly while still having its 'base' anchored ...
0
votes
1
answer
2k
views
Is it possible to do Cloth/Hair Physics with bones?
I may be on completely the wrong track here, but I'm making a character. They have thick cartoon hair and a dress.
If I weight paint the dress to the basic rig, it will not look great. If I have to ...
1
vote
0
answers
2k
views
How to apply physics to a part of my mesh
Let me start by saying I am not at all fluent with Blender.
I just modeled a character with long ears. I am now taking my first steps in rigging and animating it. The rig worked quite well and a ...
4
votes
0
answers
1k
views
How to make a flexible "garden" hose that can be controlled from both ends without losing shape? [duplicate]
I've been spinning my brain for the last few days trying to figure out how to do this. Basically, I need to make a hose (single tube shape, it doesn't have to be twisted like the image) that:
(1) Is ...
4
votes
1
answer
201
views
Creating a working cable car
I am trying to create a working cable car for an animation I am doing for school. I am new to blender and am just trying to figure things out as I go. I have attached a screenshot of the modelled ...
1
vote
0
answers
698
views
How to connect and control a ragdoll?
I want to evolve walking creatures like this
https://www.youtube.com/watch?v=r5xC80q69t4
https://www.youtube.com/watch?v=JFJkpVWTQVM
But have been struggling to set up physics of joints of a ...
0
votes
1
answer
515
views
Animation: How to bake physics to export to Sketchfab
Following this tutorial
How to make rig that reacts to gravity or seem to behave physically correct?
I made this animation
I am having trouble to bake it/export it so I can display the animated ...
0
votes
0
answers
567
views
Rigging a hose to follow a robot arm
I'm doing an industrial robot and I want a hose from the base up to the robot arm and I want the hose to follow the robot arm movement in a natural way. Is this possible and what approach is the best? ...
2
votes
1
answer
250
views
Deform Blast Bags on Ship Turret when moving the barrels
Any ideas/hints on make these Blast Bags (selected object in the screenshot) move with the barrel, but also keep them siting in the turret, so that the front part keeps tight around the barrel and the ...
1
vote
0
answers
401
views
How to rig a hips bag
I'd like to rig a hips bag that flaps when the character runs/jumps. How can I do that? I have been working on it in quite a while now. It would be greatly appreciated if you guys can help.
2
votes
1
answer
230
views
How to combine rigid body with cloth physics?
I made a bunny head mesh and i followed this tutorial to make the ears behave as I intended.
Now I need a way to avoid the clipping between the ears and the head. I think I might be able to achieve it ...
0
votes
0
answers
361
views
How do I keep cloth attached to a rig while still falling with gravity?
So I made this character yesterday, and today I added a scarf and a rig and such. I assumed the cloth would follow the mesh with the rig, which it kinda does, but now when it falls if I lean the ...
0
votes
0
answers
347
views
How to make Dynamic Bone for Unity
I got a little robot I’m making for a game in Unity. I’m not too good at using physics in Blender, I understand this is probably something super simple, but how would I go about making his antenna bob ...