Linked Questions

2
votes
1answer
551 views

How can I get straight lines on a UV map? [duplicate]

How can I set straight several edges in one action? My current workflow is to select each edge, Shift+X+0, but I'm sure there is a more efficient way to do it, as with the Loop Tools -> Relax button. ...
0
votes
0answers
366 views

Unwrapping a ring of faces [duplicate]

I have a mesh with round face(picture1). I just wondered if i could unwrap this round face as straight as in the second picture. Is it possible ? This is how i want to unrwap it;
0
votes
2answers
76 views

How to properly “uncurve” those UV wrapping projections? [duplicate]

I can't figure out how to "uncurve" those UV wrapping projections. Any idea?
0
votes
0answers
82 views

How to deform UV into a square? [duplicate]

I have a torus that I want to project the earth onto, but the current shape of the UV can't be simply scaled into a square. Is it possible to deform this into a perfect grid-like square (I'm not ...
2
votes
0answers
67 views

UV Mapping a spinned object [duplicate]

So I'm creating roads for my game. When I create 90 degrees turns with the Spin tool, the road spin perfectly and everything, the only thing is that the texture gets stretched out, and I was wondering ...
5
votes
2answers
9k views

How to Straighten Curved UVs into Straight Belt [duplicate]

Showing the actual 3D model of a curving ramp. Shows the UVs of that model that blender did automatically. Shows the UV image that I need. I am going put a road texture on it., but round faces are ...
9
votes
3answers
2k views

UV coordinates on a deformed plane

I added a plane to a scene, subdivided it, and deformed it with proportional editing: I'd like to UV unwrap this plane, making the mapping what the would have been without the edit mode deformations. ...
7
votes
3answers
11k views

How to make a square grid for UV maps

Since the shape is organic and not a pure cylinder every method I attempt when trying to make a UV map of a sleeve of a T-shirt I cannot get a square grid in the UV editor. This is the closest I got ...
6
votes
1answer
2k views

How to unwrap a circular track

For my banked road I sort of managed to make it look like it is a racing track. I am really stuck with the pink part that is completely flat. I have a road texture and want to apply it to that, so ...
3
votes
1answer
2k views

Straighten the series of vertices in UV editor

I've got a bottle modeled and I want to put a Nuka-Cola label on it. I took where I want to put it, marked the seam, and unwrapped it. It looks like this: I want to straighten the UV so that it ...
2
votes
3answers
2k views

Unwrapping the inside of a barrel

I'm trying to UV unwrap the inside of a barrel I made. The problem is, when I select the inside of my barrel, and use the Mesh > UV Unwrap... > Cylinder Projection, I get a weird unwrapped form. How ...
2
votes
2answers
2k views

How can I get a straight UV map when I unwrap? [duplicate]

I modelled this little wall in Blender and I dont know how to get the curve straight. Can somebody help? http://prntscr.com/g2ljc6 I changed a few things with my model and Im not sure how to get the ...
1
vote
0answers
4k views

Polygon hair in blender using bezier curves

In the attached image you'll see a hair model made by Apachii (http://www.nexusmods.com/skyrim/mods/10168/?) -a Skyrim modder. I downloaded all her hair files and have tried to reverse engineer her ...
3
votes
1answer
1k views

Unwrapping beveled cube

I don't unwrap my models very often so I decided I would give unwrapping this simple box-like shape a go. I beveled the edges and corners and tried my best to mark the seams (see below). I then ...
1
vote
2answers
604 views

properly UV unwrapping “edge loop” geometry?

Think of a geometry like this (blend attached): Now imagine you have a texture image such as this, which you want to have tiled horizontally on that selected surface (polygons). To get a result akin ...

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