Linked Questions

0
votes
1answer
551 views

Trouble adding two normal maps to an object [duplicate]

I'm having trouble adding two normal maps to a leather seat. I'm using the principled shader and each normal map has it's own uv map. When I add the second normal map it adds unwanted distortion.
1
vote
0answers
44 views

How Do I Combine More Than 2 Normal Maps? [duplicate]

Hi I've been looking everywhere and I found an answer but it still doesn't apply to what I'm asking. I'm new with Cycles and have trouble with it, but I was wondering how I can combine more then two ...
7
votes
2answers
4k views

How to 'weaken' or 'strengthen' a normal map texture?

I would like to export a normal map texture itself, what is a correct way to make it stronger or weaker? I found that weakening effect can be accomplished by mixing texture with #8080ff color using <...
13
votes
1answer
3k views

When to use sRGB and when not to?

I discovered that in my Scene Color Management, Display Device has always been set to sRGB. When I turn it off, the color of a given RGB now seems to match what I see in say Matplotlib. No matter how ...
7
votes
4answers
518 views

Flatten shading on cylinder

This image shows two of the same curve, one beveled into a cylinder, and one extruded into a flat plane. The material is a Diffuse mixed with glossy at .1 fac. The top cylinder gets a strong ...
4
votes
3answers
2k views

Combine two normal maps and control the strength of each

I use this node setup to combine my two normal maps. I adapted this method from here. How to Combine two Normal Maps? It works perfectly to just combine the maps. But now i need individual contol ...
1
vote
1answer
1k views

How to add scratches?

How to add scratches just at the tip o my blade and mabye on the wood too? Using PBR maps...
1
vote
1answer
2k views

Combining normals

I have two textures, one that goes to a bump node and one that goes to a normal map node, so just to clarify one is black and white and the other is a normal texture. I was wondering how I could ...
3
votes
1answer
2k views

How to combine the bump maps of two texture maps?

I give a clay texture map (downloaded online) to the 3d model, it gives the colour of the model, then the roughness input and finally the normal input (non color data for the last two inputs). I also ...
2
votes
1answer
882 views

Overlay, dirt with principled BSDF

I've got a very clean aluminum metal texture with It's own roughness, metalness, normal etc-texture on a principled shader. It's nice but I want it dirtier. So I've downloaded some dirt overlays and ...
1
vote
1answer
142 views

Make Normals “brighter”

I am currently looking for a way to make normals "brighter". The reason is that I was looking for a method to combine two normal maps and found this question: How to Combine two Normal Maps? I ...
0
votes
1answer
140 views

How do I bake both the paint texture and sculpted effects into one normal?

Right now I have a sculpted texture that I used a method I learned on youtube to bake. You have a low poly version of your object and a high poly sculpted version right on top and bake the high poly ...
2
votes
1answer
45 views

Using partial normal maps for character wrinkles

I can't seem to find any solid way to do this online. I'm trying to have wrinkles on skin during animation. Baking a static normal map on mesh will not do the job because I only want certain areas ...
1
vote
0answers
39 views

Is possible to use 2 normal maps on the same model? [duplicate]

I can use to texture a model the normal map of the model and also the normal map of the material/texture ?(This is correct or i am thinking wrong?). FOR EXAMPLE : I have a brick and a coppy it to ...
0
votes
2answers
29 views

Issues with normals to create more depth

I wanted to create a displacement to create something like this. I have a existing metal texture applied to the object. This is how it looks like now I have included my shading editor for more ...