Linked Questions
139 questions linked to/from Why are some faces in my mesh darker?
19
votes
3
answers
134k
views
Double Sided Faces
How do I make the faces I am using for the leaves of the tree I am making double sided? Currently only one side appears, while looking at them from a different angle they disappear. The only solution ...
6
votes
4
answers
7k
views
Weird Black "Shadows" On Rendered Image
I'm getting these weird black shadows on my rendered image of this mailbox I'm making. Here's a link to the file and a link to YouTube so you can see what's going on.
I was able to mess with the ...
4
votes
5
answers
8k
views
How to add more light to the 3D view [duplicate]
Is there some way to add more light to the 3D scene during modeling?
Not to the final render, but just make the object more visible.
I followed few tutorials and I do exact steps but somehow their ...
4
votes
1
answer
909
views
Model has strange shade points [duplicate]
I did a bit of re-topo and suddenly when I smooth the model it creates this weird effect seen below:
I've 'Removed Doubles' and made it 'Double Sided'. (I've also selected 'Auto
Smooth' which has ...
4
votes
2
answers
16k
views
Why are the mesh faces different colors? [duplicate]
In the 3D View window the mesh I am modeling appears with two different colors. The final render has one color.
it's my first day learning blender and I'm following a tutorial to create a house ...
4
votes
1
answer
402
views
Inactive/greyed out faces (solved) [duplicate]
I'm using Blender 3 and after making a race track I've noticed that some of the faces on my kerbs are greyed out or inactive - but only in X-ray mode (for example selected faces in screenshot1). They ...
4
votes
1
answer
3k
views
Why is my render turning out grey?
I have a very fast computer and i'm trying to render out this scene (just in the viewport, as i'm making stuff, so not the final product) when when I turn the view a little in certain directions it ...
3
votes
3
answers
9k
views
Select normals pointing in a certain direction
A collegue has modelled, in Rhino, a small transparent plastic bottle (the type commonly seen holding small amounts of cosmetics etc.) with an embossed logo on the wall of the bottle.
The mesh is ...
3
votes
1
answer
910
views
How to recalculate the normals (or just solve this problem) for the edges of my hand model? [duplicate]
So I am making a humanoid body in Blender, and everything else about it looks fine, except this one loop on the hand that I have been working at for around 2 hours, and cannot seem to fix, despite ...
3
votes
3
answers
5k
views
Boolean Modifier Issue. Object 1 wont cut through object 2 for some reason
I am trying to make an object cut through another object by using the boolean modifier. I tried using the difference and also tried intersect but to no avail.
This is what I am trying to achieve.
...
3
votes
2
answers
75
views
Why is there a depression in my render even though there is none in the wireframe? [duplicate]
I made a rough model of a 4-legged animal. I did it using a mirror modifier to mirror the left and right sides of the animal. In object mode, I right clicked on my animal and chose "Shade Smooth&...
3
votes
1
answer
280
views
I always get rendered and old version, I cannot save the new version neither
Hello Blender Community,
I already checked for this question, and it seems it already has been asked and answered. Still, I none of the answers helped me to fix this problem in my case.
I opened my ...
3
votes
1
answer
2k
views
Mapping an orthographic texture to a model
I created a model, that is based on an orthographic projection. The orthographic projection also contains the image(s) that I want to map to my model. (Ship model left / Orthographic view and textures ...
2
votes
1
answer
209
views
Why does my Retopology have these shade edges? [duplicate]
I was creating some clothing by doing topology on a body. I then subdivided the object to make it higher poly, and then these weird shade edges appeared. Does anyone know why it appeared and how to ...
2
votes
2
answers
434
views
Why do some faces of my model show up like this? I also cannot create any loop cut that runs through them [duplicate]
Something is making these faces appear this way. I can't loop cut through them, and overall it's bothering me. Something looks like it's not right. I tried merging by distance to remove any doubles ...