Linked Questions

4 votes
5 answers
8k views

How to add more light to the 3D view [duplicate]

Is there some way to add more light to the 3D scene during modeling? Not to the final render, but just make the object more visible. I followed few tutorials and I do exact steps but somehow their ...
Matej Leško's user avatar
4 votes
2 answers
16k views

Why are the mesh faces different colors? [duplicate]

In the 3D View window the mesh I am modeling appears with two different colors. The final render has one color. it's my first day learning blender and I'm following a tutorial to create a house ...
noev's user avatar
  • 143
2 votes
1 answer
4k views

part of my model are see through [duplicate]

Every now and then when I am working on a model this happens Why has it become a different color and then when I import it into UE4 they are see through can i fix this or is this some sort of bug?
IIZEROXII's user avatar
4 votes
1 answer
909 views

Model has strange shade points [duplicate]

I did a bit of re-topo and suddenly when I smooth the model it creates this weird effect seen below: I've 'Removed Doubles' and made it 'Double Sided'. (I've also selected 'Auto Smooth' which has ...
Stewie's user avatar
  • 1,381
0 votes
1 answer
3k views

Why are there dark shadows on model in edit view? [duplicate]

I am trying to follow a tutorial to make a spaceship, but my model has dark shadows on it that the tutorial I am following does not have. These shadows are annoyingly dark and mask the black vertices ...
leigero's user avatar
  • 1,189
1 vote
1 answer
3k views

Strange shadows in Solid mode [duplicate]

I made a scene of two wine glasses on a flat surface, with an overhead light source. For some reason, when I'm viewing the objects as solids, there are strange shading artifacts that appear on all the ...
grrothman's user avatar
1 vote
1 answer
1k views

Strange crease being formed from filling face? [duplicate]

I modeled two planes separately for the top and bottom of the frog's mouth, but when I try to join them together by filling a face, it creates a strange seam that creases the entire face. I've tried ...
adiaji's user avatar
  • 13
0 votes
1 answer
1k views

Why faces have a dark texture? Already recalculated normals [duplicate]

When I imported this model into Unity a few parts of the model seem to be inside out. (the wings and the left engine) I opened the model in blender, selected the relevant components, and recalculated ...
SpoonyBard's user avatar
2 votes
1 answer
881 views

How to recalculate the normals (or just solve this problem) for the edges of my hand model? [duplicate]

So I am making a humanoid body in Blender, and everything else about it looks fine, except this one loop on the hand that I have been working at for around 2 hours, and cannot seem to fix, despite ...
Newbie's user avatar
  • 31
0 votes
1 answer
1k views

Viewport face colors are different on the same mesh [duplicate]

I have finished moddeling an object and this was the result: What I know is that blender uses these two colors to visibly separate the inside of an object from the outside, but since I played around ...
Espen Sales's user avatar
  • 1,172
1 vote
2 answers
580 views

Shading issue when adding Subdivision Modifier [duplicate]

Firt things first, needless to say that I'm still a newbie haha. I've been learning how to model with extruding vertex and faces, instead of starting from a cube. Everything went pretty well until I ...
Juan's user avatar
  • 21
0 votes
1 answer
948 views

Strange blackening after joining meshes [duplicate]

I've recently started working with Blender and i CONSTANTLY get this issue when i make 2 meshes and join them together to form 1 mesh. This is what it looks like before i join the 2 meshes: An this ...
Ivan's user avatar
  • 33
2 votes
2 answers
434 views

Why do some faces of my model show up like this? I also cannot create any loop cut that runs through them [duplicate]

Something is making these faces appear this way. I can't loop cut through them, and overall it's bothering me. Something looks like it's not right. I tried merging by distance to remove any doubles ...
Cefalopodo's user avatar
0 votes
1 answer
1k views

Why is this black line appearing on my mesh when I render? [duplicate]

I am new in Blender and I can't understand why rendering goes wrong?
Anton's user avatar
  • 71
4 votes
1 answer
399 views

Inactive/greyed out faces (solved) [duplicate]

I'm using Blender 3 and after making a race track I've noticed that some of the faces on my kerbs are greyed out or inactive - but only in X-ray mode (for example selected faces in screenshot1). They ...
neotwoo's user avatar
  • 43
0 votes
2 answers
1k views

Parts of my model are a different color to the rest [duplicate]

I have a Problem with my first Blender model. As you can see in the images, the color of the legs are different to the rest of the model: I haven't applied any modifiers besides the Subdivision ...
Hannes's user avatar
  • 31
1 vote
1 answer
872 views

Why does my model look "patchy" after I enable smooth shading on it? [duplicate]

[![enter image description here][2]][2] How I do I fix those strange patches? I tried hours of subdividing areas and such but to no luck.. Is there a simple fix? Could someone people help, I'd be ...
user18623's user avatar
0 votes
2 answers
971 views

Advice on how to remove these weird black shadow things? [duplicate]

I am not sure what to do with these vertices to fix this weird pinch I have. It creates weird shadows and looks bad. Here are some images. I could probably just delete a big chunk and try again but ...
Darren 's user avatar
1 vote
1 answer
618 views

Color difference between 2 objects in Object Mode/Solid View [duplicate]

Blender 2.79 Two objects with identical material settings and no texture. Viewed in Object Mode/Solid View the one on the left has a dark, bluish tint. The two look identical in other views and render ...
Wm Senn O'Donnell Jr's user avatar
0 votes
1 answer
400 views

Part of my object is black [duplicate]

I don't know how I did this. Can someone explain. Is this lighting? shading? why the extreme black and how do I fix this? Thank you. Cheers!
TheDudeABlends's user avatar
0 votes
1 answer
626 views

How To fix this weird shading issue? [duplicate]

]2 Weird Shading which also effects the sub d in a weird way. Maybe it's a bug but I have a feeling I screwed up somewhere :)
Sam's user avatar
  • 1
2 votes
1 answer
209 views

Why does my Retopology have these shade edges? [duplicate]

I was creating some clothing by doing topology on a body. I then subdivided the object to make it higher poly, and then these weird shade edges appeared. Does anyone know why it appeared and how to ...
Cirishelle's user avatar
0 votes
1 answer
519 views

Why is part of a mesh a different color on the viewport? [duplicate]

I would like to know if the color of a mesh means something special. Is it because these two triangles are deep grey that something is wrong with them? Thanks everyone.
Grobby's user avatar
  • 514
0 votes
2 answers
466 views

Join two parts of object faces to match shadow [duplicate]

What do i have to do to join highlighted group of faces with others, so shadow will be the same when joined. All faces are already part of same object (Joined them via Ctrl + J). I tried merging them ...
tomazj's user avatar
  • 169
0 votes
1 answer
445 views

Why do faces appear transparent when exported to a game engine? [duplicate]

I created a low poly tree, and it's what I see in the editor: But, in my 3D game engine (Godot Engine), this is how the tree looks: (On the left, this is an icosphere created with Blender). I don't ...
Nils 'Linkpy' Reid's user avatar
1 vote
1 answer
342 views

3d printing a part from Blender [duplicate]

PROBLEM SOLVED...THANKS PGMATH FOR THE HELP. I'm brand new to using Blender, and I'm trying to teach myself some basics to use in conjunction with 3D printing. To do that I'm trying to 3D print a ...
Brian's user avatar
  • 13
1 vote
0 answers
353 views

Missing Faces when importing to Ue4 and Unity [duplicate]

So I just finished modelling my Scar H but I noticed this it has some blue and white parts in it and when I import it to UE4 and Unity half of the blue parts was gone am I doing something wrong? In ...
NeoMaister's user avatar
0 votes
0 answers
343 views

black spots on the object in edit and object mode [duplicate]

The object I downloaded from internet is covered in black spots. There is no texture or material on it. How can I delete them?
Nataliya's user avatar
0 votes
1 answer
336 views

SMOOTH SHADING ARTIFACTING AFTER JOINING 2 MESHES [duplicate]

I made a separate object to model feet apart from the base mesh before joining it, making it one mesh. I then filled in all the faces between the two and as I did this I found that the smooth shading ...
Cameron Button's user avatar
0 votes
1 answer
189 views

Black area on my 3d model. How would I fix this? [duplicate]

I'm trying to model a coffee cup and then when I connected the grip to the main cup this happened.
Cebux's user avatar
  • 3
0 votes
1 answer
146 views

why is the faces on my model darker than the others? [duplicate]

around the eyes it just goes dark and i do not know how to fix it
JustImpact's user avatar
0 votes
1 answer
177 views

Hi, I'm having trouble with the mesh on this mug handle [duplicate]

I was following Blender Guru's tutorial on making a cup and I ran into this issue with the mesh. I deleted the interior faces and for some reason it still doesn't look good. I'm not sure what else ...
Lauren Marie's user avatar
3 votes
2 answers
75 views

Why is there a depression in my render even though there is none in the wireframe? [duplicate]

I made a rough model of a 4-legged animal. I did it using a mirror modifier to mirror the left and right sides of the animal. In object mode, I right clicked on my animal and chose "Shade Smooth&...
Flux's user avatar
  • 237
0 votes
1 answer
192 views

how do you light dark areas [duplicate]

okay so, my lighting is being weird and I have several dark spots, it doesn't matter how many lights i have or where i move them, they still persist, its also bugging me that the gloves are the exact ...
Daniel Mills's user avatar
1 vote
1 answer
100 views

Why is lighting broken while using shade smooth? [duplicate]

I have a problem with my mesh (blend file at the bottom), I want to connect these two sides of the object so the mesh creates something like a loop. Mesh is fine and smooth if those sides are not ...
Revolver's user avatar
0 votes
1 answer
73 views

Basing modeling of a holder [duplicate]

I'm trying to model this simple thing. Anyone have any idea how to do model this. Without the top black. I tried to do this but the half of the mesh looks different.
Evri's user avatar
  • 131
0 votes
0 answers
150 views

Strange Gradient [duplicate]

This is my first modeling try at a person, and I am still quite new to blender, but I was wondering if anyone knew why I get this gradient in my object? It seems to be along some of the edges. Even ...
Nanek's user avatar
  • 1
0 votes
1 answer
105 views

Regions are Shaded Weirdly [duplicate]

I'm following the cup walkthrough on YouTube and for some reason, the inside of my cup has weirdly shaded regions. Is there any way to fix this easily? Or did I have an incorrect setting and I'll ...
JosephTLyons's user avatar
0 votes
1 answer
102 views

How do I fix the shading on these edges? [duplicate]

I'm currently splitting off the hair of this model from the body before I fix up any issues with it, but the shading on the edges where the hair used to start is extremely dark and weird, despite ...
RoseaMarie's user avatar
0 votes
1 answer
101 views

Hard surface modeling - topology problem [duplicate]

Don't know why the problem occurs. after smooth shading, this appears I need an edge loop there for the sharp edge of the gun cut-out.
Matej Jazbinšek's user avatar
0 votes
1 answer
127 views

How can i turn a few Planes upside down? [duplicate]

Im currently modeling a 3D Character in Blender. Im learning from a Video Tutorial Serires of Darrin Lile on Youtube, because im a total Blender Noob. I finished the surface of my Character using ...
Opa Knack's user avatar
0 votes
1 answer
122 views

Why are part of my model differently colored? [duplicate]

I tried to redo normals, but this doesn't seem to be the issue here. When imported to Unreal the different colored items have missing polies.
Internet's user avatar
0 votes
1 answer
109 views

Merged characters hand to the arm and got a weird choppy result [duplicate]

Looking for a smooth transition
Fred's user avatar
  • 11
0 votes
1 answer
78 views

Lighting looks strange and planes are disappearing [duplicate]

I'm trying to make a dolphin model for 3d printing. While making the dolphin, I realized that in object mode the tailfin's lighting looks strange: As you can see, the lighting of the fins is split, ...
Eric Xue's user avatar
  • 1,793
1 vote
0 answers
94 views

Why are some faces darker than others in edit mode? [duplicate]

Everything else is fine, it's not ngon or something, it's a quad, so why does this happens?
Herok's user avatar
  • 11
0 votes
1 answer
85 views

How to disable this shadow? [duplicate]

the shadow is allways to the right and I dont know why it is there.
Ikaros's user avatar
  • 3
0 votes
1 answer
56 views

Any idea why my mesh is doing this when I shade smooth? [duplicate]

I've been trying to fix this for hours from remaking the inside of the mouth and deleting any accidental extra vertices but it still has this problem and appears transparent when I export it to Mixamo
Floofurious's user avatar
0 votes
2 answers
50 views

Looks like a material problem, but I can't find anything to remove? [duplicate]

Really sorry as I'm a beginner and I don't know enough to characterize, or accurately search for what the problem may be. I've taken a picture of what I'm seeing, where it appears the faces have ...
blackhalo117's user avatar
1 vote
1 answer
36 views

Why the dark objects won't be differenced from the base object? [duplicate]

I made the objects by creating a cube in Object mode, going into Edit mode, deleting the vertices, clicking shift+LMB new vertices, making a face and extruding. On the light colored objects, I can ...
Xnithi's user avatar
  • 11
1 vote
0 answers
45 views

Why my mesh has black faces? [duplicate]

I can't understand why my mesh has these black faces . . . (i have just retopology my high poly) When i render it becomes in this way But when i export with fbx in unity the result is this one Can ...
Fuboski's user avatar
  • 2,232

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