Linked Questions

0
votes
1answer
20 views

Rendered image background has strange stripes

I have created a little scene. However, the right half of the image produced has white/grey stripes in the background. What is causing this? I am using the Workbench...
2
votes
3answers
164 views

How do I shift a vertex to establish a single, flat surface on a quad?

One thing that I've noticed when drawing quads is that, if a single surface cannot be established using the vertex arrangement (for example, if you add the default plane and raise a single vertex to 1 ...
13
votes
3answers
27k views

How to flatten a face to avoid distortion (make an ngon planar)

I created a kind of procedural modeled ground (rocks desert like), with some decimate modifiers to have a really crazy topology. The result is nice, except for some ngons faces that contains some ...
1
vote
1answer
101 views

Odd shadows being cast

I've got a fairly simple shape, and when I render it in cycles I notice some odd shadows being cast across part of the faces. Here are some images of my wireframe - what could be causing the green-...
1
vote
0answers
38 views

Triangular Wrinkles on faces?

I'm trying to make a low-poly head for an animation, but whenever I render the object, weird cuts/wrinkles are appearing on the face (see Below) Here's the solid view How do I make those cuts ...
2
votes
2answers
5k views

How to align all vertices so that they would be lying on one plane? [duplicate]

Sometime faces have vertices that not aligned in one plane. For example if I have this (face should be flat here): It rather should be like that:
2
votes
0answers
538 views

How to make faces planar without distorting other faces?

other than not creating non-planar faces in the first place, which is tedious for a beginner like me. Is there any way to make a face planar but not mess up the connected faces? All I've managed to ...
0
votes
0answers
123 views

Why can't I fill?

I selected these vertices- And hit the F-key to fill. But this happened- I am trying to get this shape but I can't subdivide it, so I am trying to create a face over it... hope someone can help!
3
votes
2answers
107 views

Forcing randomized quads to stay coplanar?

I have a lot of quads on a grid, which will get displaced by a Displace modifier with a noise texture. This is my current result: As you can see, quads aren't deformed in a way that will make them ...
2
votes
2answers
6k views

How do I fix this issue with weird faces?

When I'm modelling, I often end up subdividing a lot of edges and creating a lot of faces/edges. However, I often end up having a face that doesn't follow the edges or vertices assigned to it when it'...
11
votes
4answers
8k views

How to make all quads or ngons on your mesh planar (2d)?

I want the quads in my mesh to be planar, or flat, that is, the 4 points of the quad could all be on the same plane. Or in other words, they need only x and y values to describe their "local" position....
0
votes
0answers
34 views

subdivision surface pulls the shape wrongly [duplicate]

This subdivision surface modifier is somehow approaching the result I am after except for the obvious pulls, I hope you can see the "tenting" effect i would like to get rid of
1
vote
2answers
651 views

100's of Vertices all with different Y Coordinates need to be moved to same Y coordinate plane

All these vertices have different Y coordinates yet when I select them all, I cannot move all of them to the same plane of a Y coordinate. How can I move all of them without tedious work?