Linked Questions

2
votes
2answers
5k views

How to align all vertices so that they would be lying on one plane? [duplicate]

Sometime faces have vertices that not aligned in one plane. For example if I have this (face should be flat here): It rather should be like that:
13
votes
3answers
26k views

How to flatten a face to avoid distortion (make an ngon planar)

I created a kind of procedural modeled ground (rocks desert like), with some decimate modifiers to have a really crazy topology. The result is nice, except for some ngons faces that contains some ...
11
votes
4answers
8k views

How to make all quads or ngons on your mesh planar (2d)?

I want the quads in my mesh to be planar, or flat, that is, the 4 points of the quad could all be on the same plane. Or in other words, they need only x and y values to describe their "local" position....
2
votes
2answers
5k views

How do I fix this issue with weird faces?

When I'm modelling, I often end up subdividing a lot of edges and creating a lot of faces/edges. However, I often end up having a face that doesn't follow the edges or vertices assigned to it when it'...
2
votes
3answers
160 views

How do I shift a vertex to establish a single, flat surface on a quad?

One thing that I've noticed when drawing quads is that, if a single surface cannot be established using the vertex arrangement (for example, if you add the default plane and raise a single vertex to 1 ...
1
vote
2answers
649 views

100's of Vertices all with different Y Coordinates need to be moved to same Y coordinate plane

All these vertices have different Y coordinates yet when I select them all, I cannot move all of them to the same plane of a Y coordinate. How can I move all of them without tedious work?
2
votes
0answers
534 views

How to make faces planar without distorting other faces?

other than not creating non-planar faces in the first place, which is tedious for a beginner like me. Is there any way to make a face planar but not mess up the connected faces? All I've managed to ...
3
votes
2answers
107 views

Forcing randomized quads to stay coplanar?

I have a lot of quads on a grid, which will get displaced by a Displace modifier with a noise texture. This is my current result: As you can see, quads aren't deformed in a way that will make them ...
1
vote
1answer
101 views

Odd shadows being cast

I've got a fairly simple shape, and when I render it in cycles I notice some odd shadows being cast across part of the faces. Here are some images of my wireframe - what could be causing the green-...
0
votes
0answers
123 views

Why can't I fill?

I selected these vertices- And hit the F-key to fill. But this happened- I am trying to get this shape but I can't subdivide it, so I am trying to create a face over it... hope someone can help!
1
vote
0answers
37 views

Triangular Wrinkles on faces?

I'm trying to make a low-poly head for an animation, but whenever I render the object, weird cuts/wrinkles are appearing on the face (see Below) Here's the solid view How do I make those cuts ...
0
votes
0answers
34 views

subdivision surface pulls the shape wrongly [duplicate]

This subdivision surface modifier is somehow approaching the result I am after except for the obvious pulls, I hope you can see the "tenting" effect i would like to get rid of