Linked Questions
40 questions linked to/from How can I make a camera the active one?
8
votes
2
answers
7k
views
how to take images with multiple cameras with Script?
To be clear i want a script, which produces what i am describing below.
I want to iterate through all the cameras in my scene where each one renderes an image. I can do this manually by rendering with ...
6
votes
2
answers
7k
views
Different Cameras on different Viewports ? Blender 2.8
How to get this different cameras in different viewports in blender 2.8?
From docuemntaion:
"Local Camera
Active camera used in this view to override the (global) scene camera. The option is ...
3
votes
3
answers
14k
views
Is there a way to capture the viewport in Blender the same way as it is on 3DS Max?
I know that by default I can render the viewport and everithing that is in the viewport to be the same as in the render. But, when comparing 3DS Max to Blender, I have certain limitations. In Blender ...
5
votes
2
answers
4k
views
Add camera at random position through Python
I am using Blender for the first time. Currently, I have a basic scene with a camera and some light sources present. What I would like to do is to add a second camera that is located at a random ...
7
votes
2
answers
9k
views
Camera does not change it's position
I'm having this weird problem with my camera in which I can only render from a certain position that is not the one on the camera. It's like the view got detached from the camera and I can't change it....
4
votes
1
answer
17k
views
camera different position/view on render
I position my camera close to my object. In "Camera Persp" I see my object very close. This is what I want.
Now when I hit F12 to render my object, but it always renders from a wrong distance/position ...
3
votes
2
answers
10k
views
Is there a way to batch render images from several cameras?
There is one scene, but several cameras and I would like to render this over night to have one image per camera (no animation). Is this possible? I don't see a command-line switch to select which ...
3
votes
1
answer
3k
views
How to "activate" some camera, i.e. view through it?
Suppose, I have some camera in the scene and I want to view scene throug this camera. How to do this?
First I read this should be done by Ctrl Numpad 0. It worked ...
3
votes
3
answers
903
views
Multi Cams at the same time in the same Scene
I really would like to set a Scene on which I have 2 or more Views that represent 2 or more Cameras at the same time but I'm not able to reach my targert.
Each time that I select a different cam, all ...
3
votes
1
answer
530
views
How to white out screen with a flare
I am trying to do a short video intro. The camera will follow a straight path through a circle, then I want the screen to flash completely white.
I have the camera set up to follow the path. Now how ...
0
votes
1
answer
2k
views
Camera movement shows in viewport but not in render animation
I'm trying to render my animation, but the camera movement doesn't show when clicking on Render Animation. The camera stays still ignoring the keyframes.
I've unchecked the sequencer in post-...
5
votes
1
answer
250
views
Cycles render is blank and camera object changes
I have this problem where my scene render is blank, and I think I've figured out why, but it's weird.
I set my scene camera to the actual camera object:
But when I press f12 the render is blank. Not ...
2
votes
2
answers
725
views
How to animate cuts between shots?
I'm having a surprising amount of difficulty finding an answer to a rather simple question...
I've worked out how to animate things in Blender. But I'm having trouble putting cuts into the animation.
...
1
vote
1
answer
460
views
How to set frame range independently for each camera
blend file which contains multiple camera. Each of this camera will render its own specific frame range. How can i do this without each time have to edit the global frame range ?
0
votes
1
answer
429
views
How to execute multiple animation node trees over time in a single scene?
I'm trying to work out how to execute two seperate node trees (with different falloff settings) within the same scene on the same objects for different camera angles... is it possible to start and ...