Linked Questions

0
votes
0answers
324 views

Making objects fall into a pile with Particle Emitter [duplicate]

I am trying to make objects fall onto a plane and actually pile up like normal objects would. Instead of that, the objects fall, bounce around a few times, and end up merging with each other until ...
0
votes
0answers
53 views

Box filled with candies - particles overlap [duplicate]

I created a box and I want to fill with particles objects. The problems is that the particles-objects are overlapping. How can I create dynamic particles, where each one interact with the each other, ...
2
votes
2answers
10k views

hard self collision: make particles occupy space

By default, Blender's particles don't have any spatial extension. This is fine as long as particles are rendered as halos. But if you give them a size and an appearance as object, it becomes obvious ...
3
votes
1answer
4k views

How do I prevent particle objects from intersecting each other and going though the floor?

The first step is to "throw" a group of steel tubes at a floor. They should bounce, and roll a bit. When they come to rest the next animated step begins: They will use shape keys to morph into an ...
5
votes
1answer
2k views

How to break a voxelated object into voxels?

I'm trying to create some objects which are voxelated (pixelated), and break apart into voxels on collision. Like the effect achieved in the movie Pixels(2015). But I don't know how. I got this far: ...
12
votes
1answer
8k views

How to correct collision between particles

In the use particle system how to avoid two particles intersect each other as in the following figure: Our settings for ...
5
votes
2answers
626 views

Can we use the shape of an object that is instanced to particles with dynamic paint

So the general setup here is to use an animated particle emitter set as dynamic paint brush, which will cause deformations on another object set as dynamic paint canvas. The latter object has its ...
6
votes
1answer
208 views

Move rigid body gear using particles

So I was trying to make a particle simulation where the particles collide with a fixed gear that rotates when the particles collide with it. The gear As you can see I have locked the locations of ...
2
votes
2answers
181 views

Random stacked pellets for a scientific study

For a scientific study about air flow distribution through stacked pellets we want to build a model (stl-file) of hunderds of random stacked pellets in space. The individual pellets have all a ...
3
votes
0answers
156 views

How to drop particles so they land in a natural way?

I have a plane as collision object and a house as particle generator. I'm dropping my particles. I have tweaked some settings so that they fall in some natural way, but they just bounce like a ball ...