Linked Questions

1
vote
1answer
20 views

Glare Effect Transperancy Problem

when I use the glare-effect with a background it works perfectly, but when the background is transparent the glare-effect doesnt overlap the objece, meaning it doesnt show on the transparent ...
2
votes
1answer
196 views

Rendering with a Luminous Outline on Transparent Background

I am trying to achieve such effect on transparent background: What I currently have: Is it possible to get something like this rendered in blender? Or should I use Gimp to manually add my outline?
1
vote
0answers
15 views

Rendering gives me a black screen [duplicate]

In the past this was due to still having an image strip within the Video Sequencer Editor, but this time that's no longer the case. I'm not sure what's happened to cause this, but whenever I try to ...
0
votes
1answer
44 views

alpha over node is adding to the foreground artifact that is not in the background

i'm using blender 2.8 beta and i'm trying to conduct a test in which i make a lightsaber without volume for the haze so that the rendition isn't to long, so i used 2 view layers (used to be called ...
1
vote
1answer
1k views

Bloom effect with a transparent background?

I'm trying to use this render as an overlay on an image in Photoshop. I tested blend modes in photoshop, but didn't get the result I was looking for. When I set the alpha to transparency in the scene ...
0
votes
0answers
125 views

“Physical” glows? (Blender Render)

As noted, I'm using Blender Render for this little experiment. What I've been trying to find is how to get a straight glow on an object. Volume materials seems closest to what I've been able to ...
0
votes
1answer
116 views

Point density halo particle system not rendering 'head on'

Rendered: Refuses to render (Seemingly) outside of emitter: Even when on a separate layer: There is a rendering 'domain' that is sufficiently sized (Since it renders in the first instance) and it's ...
2
votes
0answers
76 views

How would I make this glow? [duplicate]

I'm making a lightsaber in Cycles Render. I'm pretty new to blender and only started yesterday. I've been watching YouTube Videos but usually I can't access something they have and usually messes it ...
1
vote
1answer
469 views

Glare and transparency [duplicate]

So I did add Glare in Compositing mode and when I render, it works as it should. But when I try to render it with transparent background, it's not working. Why?
1
vote
0answers
195 views

Glowing smoke material in cycles? [duplicate]

Wrapping up my Genji Ult project! I have the materials, the animations, and the particles down! The only thing I need to do now is to add the smoke like substance that comes off of the dragon! It ...
2
votes
1answer
647 views

Reflections on glass over transparent background disappear in the final render

Ok, so I have this problem, in the first image you have the "final" render, here the glass from the windows doesn´t reflect the light that comes from behind the camera, something that you can see ...
2
votes
0answers
558 views

Blender Rendered viewport is different from the rendered image in Cycles

I have this scene: It's basically a bunch of particles that have an emission shader. The camera is using depth of field and gives this results using the rendered viewport: But When I render the ...
2
votes
1answer
2k views

Blender cycles glow on transparent background

I am trying to make an image similar to this one: https://i.imgur.com/EYI0mty.gif?noredirect But with this model: (removed link so I could post link to blend file) However, I would like it to have a ...
1
vote
4answers
3k views

how to set white or black background of textures transparent

I have a muzzle flash texture I want to use for my game. But they all have black or white background. It doesn't look natural on shooting and I want to remove the background. This is the texture I ...
9
votes
3answers
6k views

How do I get the Glare node to output transparent instead of Black background

This is what I have so far: http://imgur.com/a/ZnFOt The rendered image has a transparent background, but the glare filter creates an output with a black background, so after merging the two ...

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