Linked Questions

7
votes
2answers
4k views

How do I get the Glare node to output transparent instead of Black background

This is what I have so far: http://imgur.com/a/ZnFOt The rendered image has a transparent background, but the glare filter creates an output with a black background, so after merging the two ...
5
votes
4answers
2k views

transparent background for volumetric smoke? Bug?

I'm trying to use transparent background in a simple smoke simulation. As soon as I check transparent, in the film settings (cycle), the image loose the color (it is indeed transparent but black). ...
4
votes
1answer
2k views

Composite blur effect cut off at edges with transparent background

I know several questions have been asked regarding a problem with glow effects not showing up with transparent backgrounds, but I have a slightly different issue. For me, the glow effect does show up, ...
1
vote
3answers
2k views

how to set white or black background of textures transparent

I have a muzzle flash texture I want to use for my game. But they all have black or white background. It doesn't look natural on shooting and I want to remove the background. This is the texture I ...
3
votes
2answers
987 views

Transparent Image different in viewport than render

Bit of an issue here, trying to render this glass scene Looks fine in the viewport, but when I hit render Does anyone know the cause of different view port and final render, and how to fix it? Here'...
2
votes
1answer
2k views

Blender cycles glow on transparent background

I am trying to make an image similar to this one: https://i.imgur.com/EYI0mty.gif?noredirect But with this model: (removed link so I could post link to blend file) However, I would like it to have a ...
2
votes
1answer
503 views

Reflections on glass over transparent background disappear in the final render

Ok, so I have this problem, in the first image you have the "final" render, here the glass from the windows doesn´t reflect the light that comes from behind the camera, something that you can see ...
0
votes
0answers
705 views

Bloom effect with a transparent background?

I'm trying to use this render as an overlay on an image in Photoshop. I tested blend modes in photoshop, but didn't get the result I was looking for. When I set the alpha to transparency in the scene ...
1
vote
1answer
378 views

Glare and transparency [duplicate]

So I did add Glare in Compositing mode and when I render, it works as it should. But when I try to render it with transparent background, it's not working. Why?
2
votes
0answers
437 views

Blender Rendered viewport is different from the rendered image in Cycles

I have this scene: It's basically a bunch of particles that have an emission shader. The camera is using depth of field and gives this results using the rendered viewport: But When I render the ...
1
vote
0answers
120 views

Glowing smoke material in cycles? [duplicate]

Wrapping up my Genji Ult project! I have the materials, the animations, and the particles down! The only thing I need to do now is to add the smoke like substance that comes off of the dragon! It ...
0
votes
1answer
95 views

Point density halo particle system not rendering 'head on'

Rendered: Refuses to render (Seemingly) outside of emitter: Even when on a separate layer: There is a rendering 'domain' that is sufficiently sized (Since it renders in the first instance) and it's ...
0
votes
0answers
94 views

“Physical” glows? (Blender Render)

As noted, I'm using Blender Render for this little experiment. What I've been trying to find is how to get a straight glow on an object. Volume materials seems closest to what I've been able to ...
2
votes
0answers
72 views

How would I make this glow? [duplicate]

I'm making a lightsaber in Cycles Render. I'm pretty new to blender and only started yesterday. I've been watching YouTube Videos but usually I can't access something they have and usually messes it ...
0
votes
1answer
31 views

alpha over node is adding to the foreground artifact that is not in the background

i'm using blender 2.8 beta and i'm trying to conduct a test in which i make a lightsaber without volume for the haze so that the rendition isn't to long, so i used 2 view layers (used to be called ...

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