Linked Questions

0 votes
0 answers
39 views

Is there a guide to learn more about nodes? [duplicate]

I'm interested in nodes, but my understanding of them is lacking. I don't really know what most nodes do or what the connections mean (the yellow, grey and blue dots)
LoserLemur's user avatar
10 votes
1 answer
4k views

How can I bypass a node?

Sometimes when working with nodes it is useful to see what my setup looks like without a certain node. I know I can delete a node without breaking the chain with Ctrl+X and then undo with Ctrl+Z, but ...
PGmath's user avatar
  • 25.2k
5 votes
1 answer
13k views

Transparent BSDF not working

Why is this not transparent? The translucent BSDF works but not the transparent BSDF. I'm using Cycles as a render engine. I've had this work in the past but for some reason it doesn't want to work ...
chocalte car's user avatar
6 votes
1 answer
4k views

How are color images used as input values in nodes?

I know in a lot of node setups, people use the image texture's color output as a mix factor. How does Cycles use an image texture to do this? Does it use the brightness in particular parts of the ...
Anson Savage's user avatar
  • 3,412
10 votes
1 answer
504 views

How would I create a stripe on top of a brick texture?

How would I create a stripe on top of a brick texture? Currently I have the brick texture setup like this. Which gives me this result But I'm stuck now as I don't know how to add the white stripes ...
Simon Mo's user avatar
  • 203
2 votes
1 answer
3k views

Cycles - (Shader) Nodes - inputs outputs - What are the exact data types?

I'm currently "hacking" Cycles to fully understand how it works (right down to the source_code), so I can fully maximize its awesome rendering potential for my own future blender projects. Here's how ...
IndigoWarrior9's user avatar
3 votes
2 answers
6k views

Red line from Shader node to Color Ramp

I was following a tutorial in order to learn nodes for 2.8. When this line turned red and made the entire thing pink (missing textures). Does anyone know how to prevent this?
PyroScar's user avatar
4 votes
1 answer
2k views

How to change a certain parameter of all principled shaders in my blend file?

I have like 100 objects, each with its own material, different mesh, own texture and UV maps. I want to immediately adjust only one parameter for all the materials, say: metallic but I want to keep ...
michalpe's user avatar
  • 145
8 votes
1 answer
2k views

What does "Vector" mean in nodes as input and output? Please explain

What does Vector mean in nodes input and output in Blender?
ADITYA DAS's user avatar
4 votes
1 answer
7k views

How to make a real mirror on blender with cycle engine [duplicate]

I need to add a mirror object in Blender. I'm looking for the existing objects, but can not find any object. I am wondering how I can add such an object.
BetterEnglish's user avatar
6 votes
1 answer
1k views

Why does the math node change the noise texture's color output to B/W?

Could someone please tell me why plugging a color into a math node (in this case set to subtract) makes the output black and white?
JUST16's user avatar
  • 207
2 votes
1 answer
5k views

How to control materials on the Brick Texture? (Blender 2.8)

I made a basic brick wall using Texture Coordinates (Object) ⇒ Mapping ⇒ Brick Texture ⇒ Material Output Now I want to refine that by adding surface bumps and better PBR texture rather than just "...
JDługosz's user avatar
  • 357
8 votes
1 answer
877 views

How do volume shaders interact with light?

In this answer I would like to understand What does it mean in Node Editor that light will interact with volume? I would like to see a few pictures showing the difference/meaning.
user105898's user avatar
2 votes
6 answers
6k views

Texture rendering in Eevee but not in Cycles

I'm facing some issues to render texture in Cycles. It works very well on Eevee engine. Here is the Eeeve rendering with textures (lines on hills) When I go to Cycles, nothing is rendered. I'm an ...
Ben8's user avatar
  • 21
1 vote
1 answer
3k views

Principled BSDF image texture isn't appearing

I try to add a pbr map right now and I need to add a image texture for that. I plugged the color imput of the image texture into the base Color of the Principled BSDF note. I also unwrapped the plane. ...
nobody_JH's user avatar
  • 327
1 vote
2 answers
1k views

Cycles and nodes, trying to use Diffuse BSDF as color source for Glossy/Subsurf Scattering BSDFs.. not working

I am trying to achieve a photo-realistic splash of liquid akin to orange juice and have tried my hand at it, and referred to a quick tutorial (node setup photo, actually) for how to setup the nodes ...
insaner's user avatar
  • 305
4 votes
1 answer
1k views

Create rings for ringed planet procedurally

Trying to create a ringed texture like the one in this image in a more procedural way using Blender nodes I could achieve this with a color ramp, but I do not want to manually edit each ring but ...
Daniel Ortega's user avatar
0 votes
2 answers
3k views

My MixRGB node not working as expected

I am placing a decal (round red light) and trying to apply a material everywhere else. The Color1 input of my MixRGB node is sending through the manual color as if it had no connection. When I ...
deanresin's user avatar
  • 229
2 votes
2 answers
2k views

Emission node in 2.81 not working iun Cycles

I've got an standard material on a cylinder outside windows which I am using to emit a texture for light - unfortunately the material seems to take the colour from the emission within the material as ...
James Mather's user avatar
3 votes
0 answers
4k views

Difference between a fac output and a Color output

What is the difference between fac output and Color output in BLender? My understanding about fac is, it is grayscale information(devoid of any color). In which case it confuses me when people take a ...
ChrisOdney's user avatar
3 votes
1 answer
735 views

What's the purpose of Node Wrangler's Viewer Node?

With Node Wrangler enabled, I can quickly preview a texture node with Shift+Ctrl+LMB. But what puzzles me is that it creates a Viewer Node, which seems unnecessary: As shown above, the result doesn'...
Lai Yu-Hsuan's user avatar
  • 1,992
0 votes
1 answer
1k views

No color output for Musgrave texture

I was following a Ducky 3D tutorial and at this timestamp 4:19 I need a Musgrave texture with a color output, but mine only has a "height" output. I looked up on the Internet and several ...
Codem's user avatar
  • 139
0 votes
2 answers
676 views

Adding nodes turn object black

Help! I've searched on the internet for this issue but I can't seem te find it. So hopefully you can help me. I have build an object in Blender, I want to give it texture and color so it can be ...
Nurdianna's user avatar
0 votes
1 answer
2k views

Why is my material solid white?

I was following the tutorial of Blender Guru on YouTube, to make an Earth in Blender. I was finished with the first part. But then somehow my clouds were deleted (the Material of Clouds doesn't exist ...
nwby's user avatar
  • 23
4 votes
1 answer
1k views

Create a compositing node 2D Vector from individual x & y components

A node I want to use requires it's inputs to be Vectors. However, video tracking nodes output separate x & y components, not a Vector. I can't seem to find any node that allows me to create a ...
Glyph's user avatar
  • 260
1 vote
1 answer
1k views

Image texture showing up in texture mode but not render

I'm fairly new to texturing in blender and I was trying to make an american flag and set up a whole scene for it, but when I went into render mode the flag appeared black. I've gone into the nodes and ...
C. Pendergrass's user avatar
1 vote
1 answer
1k views

Shader turns black when connected to node group

I have a project where I reuse the same material for multiple things. So, I use node groups; saves a lot of trouble - at first! Up to this problem I have with node groups: In 1 you can see, that the ...
gilu's user avatar
  • 350
1 vote
1 answer
2k views

Overlay an image with another image, like in photoshop

For my material I have a pretty dark base texture. I want to 'spice' it up with an orange rust texture. I just want this to be overlayed on the base image and to be adjustable. Like two layers in ...
Mercender's user avatar
  • 185
6 votes
1 answer
514 views

Portal effect with two different hdri's

I'm fighting with my scene where I want to show some kind of portal. All scene has illuminated by hdri №1. The objects behind the 'glass' (object with 100% transparency) should be illuminated by hdri №...
Mikman's user avatar
  • 61
0 votes
1 answer
812 views

Why my object is not illuminated

so I have my basic scene and one object (girl) is not illuminated by light source I did not touched anything it has just a texture as material. Edit: Render engine is cycles the object is imported fbx
Slobodan Vidovic's user avatar
0 votes
1 answer
583 views

Setting a normal map for only part of a material (single Principled shader)

I am attempting to use a single Principled shader to get wood on one part of a knife, and metal on the rest. I cannot figure out how to make the normals only apply to the wood part of the mesh. ...
Bob Borpington's user avatar
1 vote
1 answer
878 views

Material not rendering properly

I'm quite new to Blender (I'm using 2.79), and I've been using the Principled BSDF (with Cycles). What I want is to use a mask (the image is temporary) to paint a motif on the side of the cup. In the ...
Thia's user avatar
  • 83
1 vote
1 answer
1k views

Rendering a scene with shaderless objects results in a completely black image

I want to do a 2d animation of a particle system. I created a background, put my camera up, set the mode to orthographic. I created an object for my particles to use, set them shaderless, created a ...
Benni's user avatar
  • 55
1 vote
1 answer
1k views

Material doesnt show up in rendered view

The material of certain objects in the scene doesnt show up. Also the scene is tainted dark, is this related to the sky texture as background? How do I correct this? Material view: Mountain and beach ...
Jonathan's user avatar
  • 652
2 votes
3 answers
471 views

Why objects reflected in the mirror are darker than original, as they were not receiving light

The curtains are dark in the mirror image, as they were the original object but not receiving the light of a point lamp that i used nodes to define color and strength (blackbody and ies texture). The ...
Jefferson's user avatar
0 votes
1 answer
971 views

UV Maps not showing in render

I can not add all the images because the account is new and I don't have enough reputation. I have an object (a tube of a cream) with three diferent materials, the base "plastic" material and I have ...
Aquaguy's user avatar
  • 103
2 votes
1 answer
322 views

RGB to Material Output?

I want to connect Combine RGB with Material output. How can I convert the yellow dot to green dot?
MCCCS's user avatar
  • 283
1 vote
1 answer
598 views

Can I connect a Diffuse BSFD to the Principled BSDF's roughness input?

I have a principled bsdf. Under roughness, I have maps that I would like to connect to it. As I'm adding a normal map to my roughness map, I'm thinking of putting the map through a diffuse bsdf. Is ...
shavonne's user avatar
1 vote
1 answer
690 views

Why does adding shaders take the colour out of grass in render mode

I am making a field of grass using particle systems. The set up has 2 different clumps, green and green/brown plus some weeds and flowers. In materials mode, when I add shaders, (translucent and ...
David Oulton's user avatar
1 vote
0 answers
757 views

Why doesn't my render show full noise texture or mixed colors?

I've built a collection of nodes that show the material I want in material view, but renders ignore both the noise texture and the mixed colors. The render does show my height offset texture map. To ...
Tom Palmer's user avatar
2 votes
1 answer
168 views

In Cycles, when I convert from one output type to a different input type, what is REALLY happening?

So, I've been following the blender guru's video tutorial for shading of dialectic materials. He uses something very much like this setup: (He starts talking about it not long before 28:44.) ...
user1833028's user avatar
  • 1,567
-3 votes
1 answer
521 views

Change color from white to yellow

How do I change white color on the green background to yellow one in the following setting ?
user2925716's user avatar
1 vote
1 answer
642 views

Blender 2.79. Rendered image show only color and not UV mapped texture

I have problem in blender 2.79. When I want to render a model but with image texture render model appears black although uv maping is correct. But when I apply defuse shader it shows its color. ...
Ranick Patra's user avatar
1 vote
1 answer
459 views

Crash report. Cycles shader graph connect: can only connect closure to closure

My Blender model keeps crashing and I don't really know why when I render it get to between 80% and 95% on updating BVH and just flat out crashes. I am using cycles with 2.78c Crash report-Cycles ...
Tyler Kelly's user avatar
4 votes
1 answer
155 views

What are the node plugs called?

To help me communicate better what is the correct name for node attachment points?
Dontwalk's user avatar
  • 3,711
1 vote
1 answer
182 views

Image Texture Node Color Output Format

in the Node Editor what is the data format coming out of the Color output of an Image Texture Node? Does the Color Space setting of the Image Texture Node change this at all?
darkrock76's user avatar
0 votes
0 answers
486 views

Baking a material with a diffuse color and an image texture

I want to bake an object material for importing it in a game engine. a cuboid with a half cut arrow in one face. I created the material in Cycles Render like this But whenever I bake it I always get ...
Lord Amateur's user avatar
-3 votes
1 answer
263 views

how to get generic texture to show in cycles render

How do you make the built in textures like voroni, musgrave, etc. render in cycles.
ron g's user avatar
  • 9
0 votes
1 answer
220 views

Textures show up in 3D View but not in Cycles Render

Here you can see two very different viewports, but they are the same scene. The bottom right is the un-rendered view on Material View. On the first picture you see the rendered view, but it does not ...
brolyleman's user avatar
-1 votes
1 answer
326 views

How can I texture my object so that it has two different colors? [duplicate]

So I have looked at other questions and they do not answer my own so I now resort to typing here. My problem is visually simple, the texture does not show when plastered onto the UV image. The reason ...
Native's user avatar
  • 13

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