Linked Questions

0
votes
2answers
11k views

Uv Sphere Unwrap Perfect Square [duplicate]

Hello all i'm trying to do is get this sphere to be unwrapped as a perfect square to fit into the image i've been playing around with the uv settings can't seem to figure it out if anyone here knows ...
1
vote
0answers
3k views

how do i properly texture a UV sphere [duplicate]

i was trying to make an eye, and this happened. is there a way i can texture a sphere without it replicating the texture?
2
votes
1answer
484 views

How do I UV unwrap and texture onion-like object? [duplicate]

What would be the best method to UV unwrap and texture an onion-like object? It doesn't have to be an onion specifically, it's just an example. I'm talking about all the objects that are spherical ...
4
votes
0answers
72 views

Creating a planet using grid and warp; texture is distorted? [duplicate]

I was following this short tutorial about creating a planet by warping a grid or plane. It works great, but I'm having one problem: the polar ends of the planet (top and bottom) are sort of coming ...
31
votes
4answers
40k views

What is the best way to unwrap a sphere?

After reading How to get perfect UV sphere Mercator projection? It seems that there is no perfect solution for getting rid of the stretch at the poles of UV spheres. According to What is the ...
5
votes
2answers
3k views

is it possible to unwrap an Icosphere in blender?

well first of all , I need a triangulated mesh for an externa aplication, so I decided to use an Icosphere an export it then , however I noticed something ugly with Icosphere ... I would like to know ...
3
votes
4answers
1k views

UV maping a sphere to have stripes runing between both poles?

I tried to map a country flag on a UV sphere, but I could not get it laid out the way how I wanted to see it. I used the Poland flag. I wanted to map it exactly as you can see in picture 1. But what ...
4
votes
2answers
2k views

Generated texture coordinates vs Unwrapped texture coordinates

If you want to map an equirectangular image texture to a sphere - like a map of the earth to a sphere - is there any necessity to use an UV map ? Or can I simply use the generated texture coordinates ?...
5
votes
2answers
277 views

Unwrapping a circle into a line of segments?

How can I UV unwrap a circle (which is divided into segments) into a straight line of segments (triangles) - I can only get segments placed randomly. I.E. a row of triangular segments with the ...
2
votes
2answers
2k views

Using Python to create a sphere and map a texture onto it

Is it possible to map a texture onto a sphere using python script? I am sure it is, but so far I was not able to figure out how to do it.
3
votes
2answers
155 views

Mapping an Aitoff projection onto a sphere

Is it possible to map the attached image of the Cosmic Microwave Background (CMB) onto the exterior of a sphere in Blender? The few tutorials I saw use either sphere projection or mark seam, but those ...
0
votes
0answers
2k views

Blender 2.8 equivalent of UV Squares / make islands straight?

I'm starting to use Blender 2.8 beta and have a question : Is there something like UV Squares that I could use to make my UV islands straight ? I already tried with pins, didn't worked. Thank you ! :)
0
votes
1answer
580 views

Wrapping Landscape to a Sphere

I am currently working on a research project where we are making full sized models of Mars and the Moon. I am looking for the best way to wrap a landscape (preferably given through a height map) ...
0
votes
1answer
211 views

Why does the texture appear like this after adding a planet map texture to a UV Sphere?

How do I get the proper earth texture wrapping around the solid? I am listing how I executed it. Please show me where I am going wrong. Here is a link to how I did it: https://vid.me/WpjH Created a ...
0
votes
0answers
181 views

How to fix distortion in LWJGL using .obj

I am a blender novice and was looking for some help. I have a UV Sphere that I unwrapped and applied a texture to. In blender it looks very good but when I export it as a .obj file and render it in ...

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