Linked Questions

79
votes
2answers
77k views

How is Cycles different from Blender Internal?

How does Cycles work and how is it different from Blender Internal? Which is better?
18
votes
3answers
18k views

How to properly denoise renderings?

Since the Denoise feature was added to Blender I only use the default setting with it and it really does the work. But sometimes the denoise is noticable on some of my renders. How can I overcome the ...
15
votes
1answer
2k views

Volume Gods rays are not well defined

I have a simple scene. Added an icosphere and emission to it. Set the volume scatter nodes. I can't find the rays coming out. Just at the fog and there's no clear light coming out. What setting am I ...
12
votes
1answer
5k views

What is the Reason Cycles Creates Incorrectly Colored/Firefly Artifact Pixels?

When it casts a ray, shouldn't it calculate the color and return that? Why would it create incorrectly colored pixels?
7
votes
1answer
23k views

Render is incredibly Grainy! [duplicate]

I'm new to blender and I started last week. I'm now having trouble with the final results of my render, it looks incredibly grainy. What I have tried so far is that I changed the resolution to 100% , ...
9
votes
2answers
3k views

Branched Path Tracing

About Branched Path Tracing, I'm using the Arnold Renderer theory without Square Samples as many forums said, but seems Cycles goes different. I have better times/results with higher AA Samples value ...
3
votes
3answers
5k views

Image is fuzzy or noisy when rendered in cycles [duplicate]

When I rendered this image it became really fuzzy and pixelated. I have tried to fix this but it doesn't seem to be working. File Here
2
votes
1answer
4k views

What value should I increase to reduce noise for subsurface scattering, volume scatter, etc.?

I'm on an AMD machine, so GPU rendering is off the table, but I don't mind a lengthy render as long as the end result is good. So far I've tried: Rendering at 5000 samples Various indirect/direct ...
5
votes
1answer
948 views

What does “number of diffuse/glossy/… bounce samples” mean?

In Cycles render, when enabling branched path tracing, one can specify the number of diffuse/glossy/transmission/... bounce samples for each AA sample. Can someone explain to me in little more words ...
6
votes
1answer
1k views

Pros and Cons of Branched Path Tracing

To start, I am familiar with What is branched path tracing and how is it useful? That answer is great, but I am wondering with all the pros of Branched Path Tracing, like... Splitting rays Advanced ...
2
votes
1answer
367 views

Volumetric scatter shader does not show light focused through lens correctly

I am trying to make the light from a convex lens shine through haze in a volumetric scatter cylinder like this: https://www.behance.net/gallery/53917965/LENSES-TEST I can see that my lens does ...
2
votes
1answer
218 views

How to not render unnecessary tiles? [duplicate]

When rendering an image in cycles render, I find that lots of the time is spend rendering completely blank tiles, especially when I have high samples. Is there any way for blender to know when a tile ...
1
vote
1answer
542 views

Rendering faster the transparent areas in Cycles

So, is there anyway to render faster the transparent areas of a 3D animation? For example: my background is transparent and most of the image will be transparent, but for some reason Cycles takes ...
0
votes
1answer
618 views

Render is taking way to long [duplicate]

So I'm rendering an animation of 420 frames and each frame is taking more than one hour. I have two render layers, with the same settings one is the background and the other the principal object of my ...
2
votes
0answers
80 views

any help with this noisy render?

im not sure if this is the right place to post this, if not i apologize i made this render and as you can see, its very noisy where the chairs cast shadows, any suggestions? im rendering at 300 ...