Linked Questions

3 votes
3 answers
760 views

Why does adding a subsurf modifier cause this large flat face to deform? [duplicate]

I'm very new to blender so this might be an easy fix, but I have a little problem with the model of my guitar. Here's what I'm working with right now: But when I add the subdivision surface modifier, ...
Shanna Henselmans's user avatar
1 vote
2 answers
1k views

How to remove / reduce wrinkle after adding subdivision surface modifier? [duplicate]

I'm a beginner at blender . I added subdivision surface modifier to my object and chosen the Catmull-Clark . In my tutorial there is no wrinkle on the object , but for a reason i don't know there is a ...
user6668201's user avatar
1 vote
1 answer
1k views

Adding Subsurface Modifier to Cylinder Not Smooth [duplicate]

I'm trying to get a nice rounded end to a cylinder. When I add a subsurface modifier plus an edge loop, the edge looks 'choppy': Is there a way I can get this smooth? I've done this previously, but ...
rhughes's user avatar
  • 961
0 votes
1 answer
685 views

How to use subdivision modifier properly on this cylinder? [duplicate]

So my friend is trying to make a plane out of a cylinder and we decided to make it smooth but ends up a mess... anyone knows how to fix this issue? :(
Entrixus's user avatar
0 votes
2 answers
411 views

Weird zigzag circle in edit mode when applying subdivision modifier [duplicate]

After I applied my subdivision modifier, the top circle now has this weird zigzag pattern. Is this normal? If it isn't, why did this happen and how do I fix this? This is how it looked like before ...
Confusedblender's user avatar
1 vote
1 answer
50 views

Modelling Top Surface [duplicate]

I'm modelling a bottle shape. And when I add the subdivision modifier the top and rear of the bottle has its surface seem pinched non smooth (although I have added shade smooth). So I delete the top ...
blender breath's user avatar
1 vote
1 answer
38 views

Issue with a texture [duplicate]

I'm trying to texture a capacitor and my top part has a separate material slot. When I assign a new material, the old one is still somehow showing in form of triangles. Why is that? There's nothing in ...
AciD's user avatar
  • 101
0 votes
0 answers
31 views

Collapsed faces on subsurface [duplicate]

On subsurface I'm getting unexpected result like on but I would like to receive result with smooth surface (not collapsed faces) What could be wrong in my model ?
Maciej Zawiasa's user avatar
0 votes
0 answers
31 views

How to make the mesh smooth [duplicate]

How can make the mesh smooth. With the mirror and subsurf modifier i want to have a round smooth sphere shape at the end. Note : I dont want to apply the modifier Edit mode Object Mode Any ...
atek's user avatar
  • 10k
0 votes
0 answers
12 views

How to fix pinched circular faces? [duplicate]

I created some office chair wheels and would like to grab the following face and expand it out so that it's not completely flat. Upon expanding, the face becomes pinched like so. I tried using inset ...
LearningSponge's user avatar
12 votes
5 answers
14k views

How to avoid the wrinkle at the poles of the UV sphere?

When I create a UV sphere and add the subdivision surface modifier, the following wrinkle appears. How can I avoid it? I've read the article How to handle distortion at the poles of a UV sphere? but ...
zeodtr's user avatar
  • 255
9 votes
2 answers
5k views

What are the benefits of the different cylinder caps?

I've been modeling for quite some time but I’ve never bothered to ask this question. There are several ways to subdivide a cylinder cap? I've been going across vertex to vertex (right example), but I’...
allen's user avatar
  • 1,019
7 votes
1 answer
3k views

Triangles to Quads Problem

In the First-image, I fill the hole, then by default its looks triangulated In the second image, now I want to make this into quads. So I have to do Tries to quad via Alt J lets me do this. In ...
Samir's user avatar
  • 457
3 votes
1 answer
1k views

Simplest way to create a database symbol

I'm trying to model a database symbol like this The only way I currently know how to do this is by starting with a flat cylinder and repeatedly extruding and scaling. extrude scale Z scale .9 ...
spuder's user avatar
  • 1,233
2 votes
3 answers
978 views

Remove ridges from hemisphere in half circle ngon that appear with the Subdivision surface modifier

I am in the process of modeling the front of a helicopter and I am having some difficulty in getting the nose of the model to behave the way I'd like it to when applying the Subdivision surface ...
вʀaᴎᴅᴏƞ вєнᴎєƞ's user avatar

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