Linked Questions

1
vote
1answer
453 views

Adding Subsurface Modifier to Cylinder Not Smooth [duplicate]

I'm trying to get a nice rounded end to a cylinder. When I add a subsurface modifier plus an edge loop, the edge looks 'choppy': Is there a way I can get this smooth? I've done this previously, but ...
0
votes
1answer
527 views

How to use subdivision modifier properly on this cylinder? [duplicate]

So my friend is trying to make a plane out of a cylinder and we decided to make it smooth but ends up a mess... anyone knows how to fix this issue? :(
0
votes
0answers
27 views

Collapsed faces on subsurface [duplicate]

On subsurface I'm getting unexpected result like on but I would like to receive result with smooth surface (not collapsed faces) What could be wrong in my model ?
8
votes
2answers
3k views

What are the benefits of the different cylinder caps?

I've been modeling for quite some time but I’ve never bothered to ask this question. There are several ways to subdivide a cylinder cap? I've been going across vertex to vertex (right example), but I’...
6
votes
1answer
2k views

Triangles to Quads Problem

In the First-image, I fill the hole, then by default its looks triangulated In the second image, now I want to make this into quads. So I have to do Tries to quad via Alt J lets me do this. In ...
3
votes
1answer
1k views

Simplest way to create a database symbol

I'm trying to model a database symbol like this The only way I currently know how to do this is by starting with a flat cylinder and repeatedly extruding and scaling. extrude scale Z scale .9 ...
2
votes
3answers
347 views

Remove ridges from hemisphere in half circle ngon that appear with the Subdivision surface modifier

I am in the process of modeling the front of a helicopter and I am having some difficulty in getting the nose of the model to behave the way I'd like it to when applying the Subdivision surface ...
0
votes
2answers
335 views

Weird Blender Subsurface glitch

For some reason, when I add the Subdvision Surface modifier, I'm getting this. Does anyone know what might be causing this?
4
votes
1answer
120 views

Using higher subsurface modifier values

I found this nice playlist of general tips. Particularly I am interested in the first video. You can clearly see, at about 1:50 that the author is using a value of five in his subsurface modifier. I ...
0
votes
1answer
29 views

Make head if my figure smoother [duplicate]

I need to make this head smoother. I am already using subdivion surface 3 on whole object. I found here and try select head and use shade smooth. Head stil had that visible lines and just not look ...