Linked Questions

57
votes
4answers
22k views

When should N-Gons be used, and when shouldn't they?

Support for N-Gons (polygons consisting of more than 4 vertices) has been in Blender for a while now, but many of us still may not know when to use them, and how to do so effectively. In what ...
16
votes
2answers
1k views

How can Tris be used to an Advantage?

Tris are things you would avoid when it comes to shading, and good Topology, so do Tris do any good? Also I am currently working on Game Asset Creation and I would like to know if Tris are actually ...
4
votes
4answers
677 views

When are tris used effectively?

When are tris appropriate to use on a model and where are they usually seen? For example, this image of a popcorn container (from turbosquid), uses tris for the top half circles and the edge corners ...
1
vote
1answer
558 views

What's the best way to avoid ngons and tris in a model? [closed]

Basically the question says it all. I'm asking this because I keep getting a lot of ngons and tris with the model I'm working on. And I plan on letting people use this model for whatever they want(...
1
vote
1answer
277 views

Planning - how important is it to create mostly quads and few triangles?

I have imported the image below as a plane, and am adding lots of vertices to the plane in preparation for dividing it into quads and triangles that are aligned with the contours of the mountain shown....
0
votes
2answers
1k views

how important is it to keep faces to 4 vertices for rendering?

i was watching a video by blender guru and i saw that he was trying fairly hard on keeping all the faces on the mesh he was working on to 4 vertices. think he mentioned that its so that each edge will ...
0
votes
1answer
43 views

Are quads or triangles better for games? [duplicate]

I keep reading that triangles are bad to use, I still don't 100 percent understand why but I'm making some characters for a mobile game. Seeing as it is for games then would it be better to have quads ...
0
votes
1answer
141 views

Are triangles bad for a mesh [duplicate]

What impact would this have on say a game asset or something like a tank that's animated ? Asking as I'm piecing together a project that will be involving my own models. On occasions I've noticed ...
0
votes
1answer
107 views

Can I have some tris in my model made up of quads?

Firstly, I dont have that much experience with blender or 3d modelling. Im making a character for a unity project and would like to know if my model should only be made up of quads or is it ok to have ...
0
votes
2answers
311 views

Smoothing Problem

I am pretty new to blender and 3D modelling. I have this 'low poly wolf' head and I want to smooth it. But I think the geometry is very bad? The geometry gets very strange when I do a subsurf: I ...
0
votes
0answers
12 views

Is it acceptable to have tris in a retopopologised game character mesh if it's in an area that propbably doesn't need to deform? [duplicate]

I just completed my second sculpt and need to retopologise the model for use in a game engine so I need a particular quad based topology with low poly count. I have sculpted, retopologised, rigged ...
0
votes
1answer
38 views

combine triangles with squares [duplicate]

What if I will combine triangles and squares together in one object, can that make my object more broken in some ways when rendering? Do I have to make my object only with triangles or only with ...
0
votes
1answer
244 views

black out of place faces in render

I've got a weird issue with this model. The mesh is fragmented when rendered, even though nothing of the sort shows up in material or solid view. It has happened a few hours before and moving the ...