Linked Questions

1 vote
2 answers
68 views

plastic bottle having dark shapes at base

I'm facing an issue with my plastic bottle render. There are some dark shapes at the base that I can't seem to eliminate, except by adding a solidify modifier to the liquid. However, I want to avoid ...
1 vote
1 answer
72 views

Improving the look of my glass and water

I have worked on and improved my glass since last time and even added some water to it: The glass on the left has 'water' in it, and the glass on the right is an empty glass. I am still however, ...
0 votes
0 answers
31 views

Mirror-ish reflection on top face of liquid in glass cup model (Beginner)

I am making a Negroni glass and have changed the liquids base colour to an orange (#d0812e). However, the top face of the liquid remains this clear/mirror like colour. Even when putting a HDRI into ...
50 votes
6 answers
51k views

How to illuminate the darkness inside glass objects in Cycles?

My model has a clear plastic (or glass) dome with objects inside. The objects appear dark. I've tried the glass shader with color 100% RGB, with very small IOR, and using just a refraction shader. ...
2 votes
1 answer
456 views

Why is the liquid's reflection look so weird after the render? (Blender Guru tutorial)

I was doing the coffee cup tutorial that made by Blender Guru,and this happened: The shadow looks weird when there is liquid in the cup.(Look like dimanods?) But everything looks right when there is ...
25 votes
3 answers
34k views

fluid in a glass

I am at beginner level. One of the projects I am doing is to create a glass with fluid. Like a glass of water or a glass of wine. Now I can find quite some tutorials on how to create the glass, but ...
0 votes
1 answer
127 views

Glass material isn't transparent when looked through another glass material?

I know that this question has been asked a LOT of times before, but none of the answers suited me, so... This is a mesh with glass material applied. And everything is perfect. I can see everything ...
0 votes
0 answers
59 views

Refractive Layer At The Neck Of A Bottle Of Beer

I have been modeling some beer and I noticed this: Where there is a layer of dark at the intersection between the bottle neck and the body of the beer. I modeled the shape of the beer and used the ...
1 vote
1 answer
407 views

Strange liquid appearance inside glass

I am trying to make a simple scene where there is a glass bottle with some liquid inside of it. To make the liquid, I just sliced a sphere in half, gave it a volume and glass shader, and put it inside ...
2 votes
1 answer
917 views

Why is this weird line in appearing in Glass material?

I cannot understand why this weird line in appearing in my coffee I decreased IOR of my glass and increased density of coffee. I moved light, checked if I have two materials and nothing is working. ...
2 votes
0 answers
129 views

How to improve refraction when object is in a liquid (object)?

To be as simple as possible, I made a martini glass with an olive, toothpick inside of it, and I added the liquid, which is an object with full transmission (Principled BSDF). Made other things and I ...
1 vote
0 answers
105 views

refraction of arrow through glass of water

so i have been trying to simulate arrow refraction through a glass full of water where the arrow's direction is reversed. i have applied refraction BSDF to both the glass and the fluid mesh with IOR 1....
26 votes
2 answers
2k views

How to understand the math behind Andrew Price's embedding his beer within his glass

I just watched the Blender Guru video How to Make a Beer in Blender and stopped at the point where it advises us to make the liquid slightly larger in diameter than the inner diameter of the glass - ...
11 votes
2 answers
2k views

Is it possible to simulate an optical fiber with cycles?

Is it possible to simulate an Optical Fiber in cycles? E.g. like these: I tried to simulate this with a glass shader with an IOR of 1.62, (a value gotten from ...
1 vote
0 answers
375 views

"Inside & Outside" volumes IE glass within glass (cycles)

How can we manage "glass" interfaces which have a different volume (absorption) on each side of the interface. For example colored liquid within a colored glass. I understand that to manage correct ...

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