Linked Questions

47
votes
6answers
41k views

How to illuminate the darkness inside glass objects in Cycles?

My model has a clear plastic (or glass) dome with objects inside. The objects appear dark. I've tried the glass shader with color 100% RGB, with very small IOR, and using just a refraction shader. ...
23
votes
3answers
27k views

fluid in a glass

I am at beginner level. One of the projects I am doing is to create a glass with fluid. Like a glass of water or a glass of wine. Now I can find quite some tutorials on how to create the glass, but ...
9
votes
2answers
27k views

How should a glass material be setup in Cycles?

A glass-shader produces a render like this: Adding a transparent shader creates Where does the border labeled as 1 come from? Why is the outer region (2) more translucent than transparent? Not ...
11
votes
2answers
2k views

Is it possible to simulate an optical fiber with cycles?

Is it possible to simulate an Optical Fiber in cycles? E.g. like these: I tried to simulate this with a glass shader with an IOR of 1.62, (a value gotten from ...
10
votes
2answers
3k views

Is it Possible to Dynamically Change Object Materals?

For example, make an object glossier after touching another mesh, to make it look wet (dynamic paint?) Or make it appear burned after being close to a flame simulation? (particles + dynamic paint?) ...
26
votes
2answers
1k views

How to understand the math behind Andrew Price's embedding his beer within his glass

I just watched the Blender Guru video How to Make a Beer in Blender and stopped at the point where it advises us to make the liquid slightly larger in diameter than the inner diameter of the glass - ...
3
votes
1answer
1k views

How to make liquid's color intensity less, where the geometry is thinner?

I created this ICE TEA. Now I'm after even more realism. I figured that the intensity of the liquid should be less, where the ice cubes are close to the glass, where the liquid is 'thinner'. How to ...
2
votes
2answers
755 views

Help with putting liquid in glass in blender

I'm trying to make a beer in a glass in blender, and I am having an issue. I went to render it after I put the liquid in the glass to see how it looked, and the beer part (which is a separate object) ...
2
votes
2answers
1k views

Black holes / Water in glass

I try to render mineral water bottle filled with water in Cycles. For testing purposes I use super simple model with absolute flat lighting filled with white color. What is bothering me are the black ...
4
votes
1answer
224 views

What are alternative methods to Fluid for making a glass appear to be full of liquid?

What are alternative methods to Fluid for making a glass appear to be full of liquid? I just require a quick simple method. I was going to use particles but wondered if anyone had other methods or ...
2
votes
1answer
574 views

Water in a glass bottle error

I'm having a bit of an issue trying to simulate water in a glass bottle. For some reason there seems to be some refraction that causes the water to bend upwards and creates a weird effect(a sort of ...
2
votes
1answer
372 views

Why is this weird line in appearing in Glass material?

I cannot understand why this weird line in appearing in my coffee I decreased IOR of my glass and increased density of coffee. I moved light, checked if I have two materials and nothing is working. ...
0
votes
3answers
272 views

Creating water in a glass

another newbie question... I have created a glass in this way: pic2-4. Then I tried to create water in it by duplicating an inner layer and making it a separate object: pic 1-5. The problem is: when ...
1
vote
0answers
310 views

“Inside & Outside” volumes IE glass within glass (cycles)

How can we manage "glass" interfaces which have a different volume (absorption) on each side of the interface. For example colored liquid within a colored glass. I understand that to manage correct ...
1
vote
1answer
156 views

Strange liquid appearance inside glass

I am trying to make a simple scene where there is a glass bottle with some liquid inside of it. To make the liquid, I just sliced a sphere in half, gave it a volume and glass shader, and put it inside ...

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