Linked Questions

92 votes
7 answers
194k views

How to smooth shade an object while retaining hard edges?

I frequently come to the problem of having a mesh with parts I would like to render smooth and "hard" edges connecting them. How can I set the mesh to show the sharp edges but render everything else ...
2 votes
1 answer
426 views

How to get rid of inaccurate, jagged mesh shadows [duplicate]

I am using Blender Cycles for a project. At the time of rendering, I am getting inaccurate mesh shadows, as seen in the screenshot below. How can I make sure the shadows are rendered properly?
9 votes
3 answers
5k views

Some areas of the mesh are dark (Shadow artefacts)

I've been modeling a hermit crab and I don't know why but some areas of the mesh are really dark on some spots, like the legs and the claws. I hope you can help me fix it.
0 votes
1 answer
61 views

How do I avoid deformations while rendering? [duplicate]

After adding some dunes to my scene, I realized after rendering, it shows polygons as if they were deformed. I tried to "smooth shade" but it didn't work. I also tried to apply subdivision ...
0 votes
0 answers
42 views

Weird triangulated shadows in cycles [duplicate]

There are those triangulated shadows on my object in the rendered viewport and in the render,I use a sun as a lamp.How to avoid those weird triangles?
1 vote
1 answer
353 views

Strange artifacts

I imported a model but after i set the materials, these strange artifact appeared and the lighting seems wrong. I tried to recalculate the normals, disable/enable the autosmooth and other things but ...
0 votes
0 answers
27 views

Hard edges in render [duplicate]

I've been having this problem with several models and I can never figure out what the issue is. Hard edges are appearing on the model in rendered view despite it being entirely smooth shaded. There ...
0 votes
0 answers
19 views

jagged render using cycles, smooth with eevee [duplicate]

I've checked other questions with these terms but no answers. When I render an image with default settings in eevee, I get smooth shadows, when I render using cycles the shadows on my snowman show ...
0 votes
0 answers
137 views

Cycles render UV Sphere problem [duplicate]

Anyone comes across similar problem?
1 vote
0 answers
75 views

Shading on model not correct

I can't seem to get the shading on this model correct. Model settings: Edge Split Subdivision surface- 3 subdivisions Of course smooth shading ON Model was based on circle with 120 vertices. My ...
2 votes
1 answer
371 views

Normal Map bad shading in Rendered display [duplicate]

I have a Normal Map problem: I've baked a high-poly sphere to a low-poly, but whatever I try there's always a bad shading on the surface of the low-poly in Rendered display, between the light and the ...
1 vote
0 answers
117 views

Imported model shows jagged shadows [duplicate]

I'm still new to blender, and I have found a problem that I can't solve. I'm importing some models to blender from a certain source, but when I use "Rendered" viewport and try to apply some lighting, ...
0 votes
0 answers
71 views

Some shadows are too sharp in the render [duplicate]

do you know what is causing this type of shadows? Does it have something to do with the way the mesh is?
0 votes
0 answers
194 views

Face smooth rendering in cycles without using Subsurf?

Perhaps this goes against the function of cycles on some philosophical level, but I must ask anyway... Do I have to subsurf my model to get rid of the hard shadows between faces? If so, the subsurf ...