777 views

### Geometry Nodes - Generating geometry per instance [duplicate]

I understand, with Geometry Nodes, that I can generate something procedurally, e.g., a tree. I also know that, with "Distribute Points on Face," I can generate a forest from, say, a ...
• 347
618 views

### duplicating buildings using geometry nodes [duplicate]

For the purpose of creating a city scape randomly, I have been trying to randomly scale procedural building instances on a grid using geo nodes. The problem is that if you are instancing the same ...
• 2,397
84 views

### Is there a way to force blender dynamically calculate the (random values of) Geometry nodes for instances used in another geometry node modifier? [duplicate]

Currently just playing around to learn ins and outs of geometry nodes. I am trying to make a bush-like plant - that potentially could be used as a branch for a tree, and possibly the trees would be ...
• 17
1 vote
63 views

### How do I extract the width of Bounding Box node of a Collection with multiple objects? [duplicate]

I’m trying to use a Bounding Box node and extracting its width to transfer it to the window. The problem is I can’t find a way to do this operation on a Collection. I’m trying to create this setup: ...
• 308
62 views

### field of random values on circle socket [duplicate]

a question that might seem very silly but for which I can't find any obvious solutions. To illustrate the problem, I'd like to use different random values on each instance of a grid. For example, how ...
• 45
54 views

### Randomizing Instances Geometry Nodes [duplicate]

So I built a geometry node setup that lets me build houses out of different shapes I made.In my geonode setup I just put all the parts together dependent on size and all. And now I want to use that ...
43 views

### Control the seed of an object from another object [duplicate]

Suppose object A is instantiated in object B in geometry nodes. Can I control the seed value of object A from object B. Is there any way to transfer the seed value in this way?
36 views

### Geometry Node - recursion [duplicate]

I'm a bit new on blender and I want to make a building but with random size. The first try was to make a vertical grid with a random on "vectices Y" but this field dont accept random numbers....
31 views

### Geonodes unique instances [duplicate]

I have this geo nodes setup but I can't figure out how to have a different 'seed' and 'iterations' for each instance of the stack of books. I can do it manually and change the seed and iteration on ...
1 vote
29 views

### (Geometry Nodes) Instance on Points: Create Array Of One Object With Random Group Input Values [duplicate]

I have created a Geometry Nodes patch, which is able to switch between multiple Objects (simple number Meshes; Range: 1-8 ; Group Input: "NUMMER") in different types (e.g. Solid Green Look, ...
28 views

### Creating a random seed per instance with geometry nodes [duplicate]

I've searched everywhere but can't find an answer for this. How do I change the seed value per instance I create so that all my instances appear different. Right now they all use the same seed and ...
• 51
24 views

### Is there a way to randomly change the seed in Point Instance? [duplicate]

This created a Node group that was seeded so that the branches and leaves of the tree could be changed randomly However, using the RandomValue node did not result in random changes The image shows a ...
• 157
24 views

### Geometry nodes: different instance parameters for each instance [duplicate]

Is there a way to control instances so each one of them has different parameters? For example: I have four instances of star and I want each one of them to have the amount of points based on the ...
• 21
23 views

### How to distribute unique generated rocks on a surface [duplicate]

I'm generating unique rocks through the lower left group of nodes, and I'm trying to distribute them throughout a surface. The problem is that it's only taking a single unique rock instead of using a ...
1 vote