Linked Questions

0
votes
1answer
125 views

In edit mode, if I move a vertex the whole mesh is transformed [duplicate]

Not sure what I've done or pressed, but in edit mode if I select a vertex/edge/face the whole mesh is transformed when I grab, rotate, etc. Also if I add new mesh elements and scale for instance even ...
0
votes
1answer
48 views

scaling mess up original shape, not even [duplicate]

As you can see, I scaled the top surface, and it messes up other parts. It is just a perfect sylinder before I change the scale. This happen everytime I scale something. Please help, thank you!
0
votes
1answer
83 views

I'm trying to scale only one loop in edit mode but when i select that loop and try to scale, it scales the entire mesh. What should i do? [duplicate]

I am a beginner in blender and I made a cylinder mesh then I went into the edit mode to scale only the base loop but everytime I try, it scales the entire mesh. I tried selecting only vertices or ...
0
votes
1answer
124 views

Objects move together [duplicate]

I'm trying to move one of the objects, but instead of just one moving, they all move.
0
votes
1answer
283 views

Curve handles aren't working [duplicate]

I know I must have toggled something but for the life of me I can't figure it out. In this one Blender file any time I make a curve and go into Edit mode I cannot adjust the handles of the curve. The ...
0
votes
1answer
77 views

Restricting movement of vertices in blender [duplicate]

So, when I move (lets use a cube as an example,) I move two of the bottom vertices in said cube, it pushes the two vertices above it, causing the entire model to deform. My question, can I lock the ...
0
votes
1answer
94 views

Why my splines are moving all together when only one is selected? [duplicate]

I'm very new to blender so sorry if I say stupid things. I am trying to put a series of splines along a circumference (at different distances so I can't use duplication... I suppose) For easiness I ...
-1
votes
1answer
1k views

How do I move a point without affecting other points/plains? [duplicate]

I have extruded a plane many times, and I want to grab and move one point to change the shape of a paticular plane, but when I attempt to do this, It affects all planes in the figure. How can I fix ...
1
vote
0answers
16 views

How do I prevent distortion when resizing selective edge/face? [duplicate]

I was watching and following Blender Guru's this video and trying to make a mug but facing a problem. After adding a geometry if I try to resize that geometry/edge, the top and down side becomes ...
1
vote
0answers
24 views

Extrusion pulling the whole mesh [duplicate]

I've created a cube mesh. I've changed its dimensions and from the top face of the mesh, I've extruded. However, whenever I move the top face of the extrusion, it pulls the whole object and not just ...
1
vote
0answers
92 views

Transform not working - right click acts like grab: what am I missing? [duplicate]

I'm newish to Blender, following a Udemy course. Everything has been working fine, but now suddenly when I'm in edit mode and select a vertice / edge / face, the right click just drags the entire ...
0
votes
0answers
16 views

rotation in 2D work space. brain twister [duplicate]

Not sure exactly what to call this effect as it happened by accident and I can't seem to replicate it! I have an image attached below, it is taken from a video of the effect in action, if anyone wants ...
0
votes
0answers
643 views

cant move a single vertex

Hi i'd like to know how to move just one vertex, i need to change the position of a vertex but when i select and move the other vertex come together. I just started blender yesterday and today is my ...
0
votes
0answers
43 views

Objects all moving together [duplicate]

Every time I use the 3d manipulator it moves all of the other objects in the scene: They are multiple meshes and the image illustrates the way they move at different speeds
0
votes
0answers
46 views

Moving a single vertex deforms the entire object [duplicate]

I am sure I hit some button or command by mistake. now when I'm trying to move a single vertex from object, it de-shapes the object instead of moving vertex and faces around it. here is the screenshot ...

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