Linked Questions
22 questions linked to/from How do I create repeating patterns with cycles' procedural textures
24
votes
5
answers
17k
views
How to visualize a value resulted from math node?
How to visualize a value resulted from math node,or just to know it.
I tried the way of scaling this value to the scene size and then pick the color and get the value but I want more effective way to ...
10
votes
4
answers
18k
views
Procedural polka dot pattern with cycles
I would like to generate a polka dot pattern using material nodes.
In the meantime I found this script which seems to achieve exactly what I want.
However, when I create a script node, link to the ...
2
votes
4
answers
775
views
Repeat a generated texture in Blender 2.91 [duplicate]
I made a nice-looking tile texture:
Now I want to repeat it on x and y axes. Is there any easy way to do it?
.blend file
24
votes
3
answers
12k
views
Randomly populating procedural shape (or Image Texture) in Cycles
How to take a shape or Image Texture and multiply it with random Location, Rotation and Scale along object:
Background
I have created my first procedural shape on my own from this function: $(x^2 + y^...
6
votes
3
answers
6k
views
Seamless animation loop of procedural textures
I have a Voronoi Texture node and I want to animate a seamless loop of it moving around the mesh (last frame connect seamless with the first frame).
I set a keyframe in the Location parameter of a ...
0
votes
3
answers
282
views
Duplicate displaced plane and have edges line up?
I have a displaced plane (shown in image 1,) which I'd like to duplicate and move next to itself to expand it into 2 tiles. However, when I do that, the edges don't line up and I can't get the ...
22
votes
2
answers
12k
views
How to pixelate a texture in Cycles?
I've been creating various camouflage patterns using Cycles material nodes. Now I want to create a digital camouflage pattern like the one below.
My first thought was to pixelate a noise pattern. I'...
15
votes
2
answers
3k
views
Motion blur on texture
Is it possible to have motion blur on moving texture via variable mapping location coordinates ? I am using cycles.
I am trying to have ground animated with motion blur, but don't want to change ...
14
votes
2
answers
4k
views
How do I make a procedural swirl texture?
How do I swirl a procedural texture to get a result similar to this?
11
votes
2
answers
3k
views
How can I create a staggered, repeating procedural pattern?
I read "How do I create repeating patterns in cycles with procedural textures?" here on Blender Stack Exchange, and "staggered texture mapping" on Greg Zaal's website. I thought it seemed possible to ...
10
votes
2
answers
11k
views
How to make tileable procedural noise texture?
I'm trying to figure out how to make procedural noise textures tile. This is my simple setup so far, with a plane using 2 array modifiers (X/Y) and a single noise texture mapped from UVs:
However ...
9
votes
2
answers
2k
views
Seamless animation of Wave procedural texture
Following advice from this question on Stack Exchange I’m now able to seamlessly animate generated textures. I’m now using these methods to animate stripes via the Wave texture.
Something that I’ve ...
4
votes
2
answers
2k
views
How can I create procedural tiles with uniquely seeded textures for each one? [Updated]
My goal with this experiment was to create a procedurally tiling floor where each tile is unique.
After messing around for a while, this is what I came up with:
Result:
I was really pleased, until I ...
34
votes
1
answer
18k
views
How do texture coordinates work?
How exactly to texture coordinates work? I know they are represented by vectors, but how does a vector store texture mapping information? How does each type of texture coordinates work and what are ...
27
votes
1
answer
7k
views
How to create a procedural chevron like texture/material?
I'm playing around with nodes within cycles and I'd love to create a chevron like texture like the image below. Anyone an idea how to accomplish this?
5
votes
1
answer
166
views
Functions of the Texutre Coordinate Node
I've been looking around, and I haven't found any good explanations on what each of the sockets from the Texture Coordinate Node does. Can somebody please explain this?
5
votes
1
answer
2k
views
Is it possible to blend a tiled texture with itself?
I am not sure if this functionality exists, but I seem to remember seeing it somewhere. Basically what I want to do is to be able to set a margin where an image texture will blend (fade) into itself, ...
4
votes
1
answer
2k
views
How to make this animated texture seamless from a 2D perspective
Basically i made this to use this as a material for a game but i don't really understand how i can make it seamless when i will inevitably have to stretch it out to cover a whole ocean. Any help will ...
1
vote
1
answer
119
views
How to repeat a generated texture like it was an image texture set to repeat
Hi everyone and thank you for taking the time to read this.
I'm wondering how I could make this repeat on the X location, so that it doesn't just clip out of existence when I change the X value, think ...
0
votes
1
answer
178
views
Texture for a fireplace
I`m trying to make this fireplace in blender and can˙t figure out how to make the texture in white.
Can anyone help?
1
vote
0
answers
383
views
How do I map a gradient onto each individual brick in the bricks texture?
I'm trying to use gradient texture and color ramp with the brick texture. I want each individual brick to have it's own gradient rather than it showing across the whole object as a whole, is this ...
0
votes
0
answers
339
views
What causes the visible seams in this seamless procedural texture with non-mirrored interior, and what are good ways to remove them?
To properly explain my question and what I know about it so far, this will be a bit lengthy, so please forgive me for this long preface:
I'm creating procedural textures in Blender nodes with seamless,...