Linked Questions

22
votes
2answers
7k views

How to pixelate a texture in Cycles?

I've been creating various camouflage patterns using Cycles material nodes. Now I want to create a digital camouflage pattern like the one below. My first thought was to pixelate a noise pattern. I'...
13
votes
2answers
3k views

How do I make a procedural swirl texture?

How do I swirl a procedural texture to get a result similar to this?
13
votes
2answers
3k views

Motion blur on texture

Is it possible to have motion blur on moving texture via variable mapping location coordinates ? I am using cycles. I am trying to have ground animated with motion blur, but don't want to change ...
11
votes
2answers
2k views

How can I create a staggered, repeating procedural pattern?

I read "How do I create repeating patterns in cycles with procedural textures?" here on Blender Stack Exchange, and "staggered texture mapping" on Greg Zaal's website. I thought it seemed possible to ...
9
votes
2answers
905 views

Seamless animation of Wave procedural texture

Following advice from this question on Stack Exchange I’m now able to seamlessly animate generated textures. I’m now using these methods to animate stripes via the Wave texture. Something that I’ve ...
4
votes
2answers
795 views

How can I create procedural tiles with uniquely seeded textures for each one? [Updated]

My goal with this experiment was to create a procedurally tiling floor where each tile is unique. After messing around for a while, this is what I came up with: Result: I was really pleased, until I ...
30
votes
1answer
14k views

How do texture coordinates work?

How exactly to texture coordinates work? I know they are represented by vectors, but how does a vector store texture mapping information? How does each type of texture coordinates work and what are ...
26
votes
1answer
6k views

How to create a procedural chevron like texture/material?

I'm playing around with nodes within cycles and I'd love to create a chevron like texture like the image below. Anyone an idea how to accomplish this?
9
votes
1answer
6k views

How to make tileable procedural noise texture?

I'm trying to figure out how to make procedural noise textures tile. This is my simple setup so far, with a plane using 2 array modifiers (X/Y) and a single noise texture mapped from UVs: However ...
5
votes
1answer
156 views

Functions of the Texutre Coordinate Node

I've been looking around, and I haven't found any good explanations on what each of the sockets from the Texture Coordinate Node does. Can somebody please explain this?
5
votes
1answer
2k views

Is it possible to blend a tiled texture with itself?

I am not sure if this functionality exists, but I seem to remember seeing it somewhere. Basically what I want to do is to be able to set a margin where an image texture will blend (fade) into itself, ...
4
votes
1answer
630 views

How to make this animated texture seamless from a 2D perspective

Basically i made this to use this as a material for a game but i don't really understand how i can make it seamless when i will inevitably have to stretch it out to cover a whole ocean. Any help will ...
0
votes
1answer
137 views

Texture for a fireplace

I`m trying to make this fireplace in blender and can˙t figure out how to make the texture in white. Can anyone help?
1
vote
0answers
172 views

How do I map a gradient onto each individual brick in the bricks texture?

I'm trying to use gradient texture and color ramp with the brick texture. I want each individual brick to have it's own gradient rather than it showing across the whole object as a whole, is this ...
0
votes
0answers
52 views

What causes the visible seams in this seamless procedural texture with non-mirrored interior, and what are good ways to remove them?

To properly explain my question and what I know about it so far, this will be a bit lengthy, so please forgive me for this long preface: I'm creating procedural textures in Blender nodes with seamless,...

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