Linked Questions

0
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0answers
76 views

What causes the visible seams in this seamless procedural texture with non-mirrored interior, and what are good ways to remove them?

To properly explain my question and what I know about it so far, this will be a bit lengthy, so please forgive me for this long preface: I'm creating procedural textures in Blender nodes with seamless,...
0
votes
3answers
62 views

Duplicate displaced plane and have edges line up?

I have a displaced plane (shown in image 1,) which I'd like to duplicate and move next to itself to expand it into 2 tiles. However, when I do that, the edges don't line up and I can't get the ...
2
votes
4answers
177 views

Repeat a generated texture in Blender 2.91 [duplicate]

I made a nice-looking tile texture: Now I want to repeat it on x and y axes. Is there any easy way to do it? .blend file
4
votes
2answers
889 views

How can I create procedural tiles with uniquely seeded textures for each one? [Updated]

My goal with this experiment was to create a procedurally tiling floor where each tile is unique. After messing around for a while, this is what I came up with: Result: I was really pleased, until I ...
4
votes
1answer
713 views

How to make this animated texture seamless from a 2D perspective

Basically i made this to use this as a material for a game but i don't really understand how i can make it seamless when i will inevitably have to stretch it out to cover a whole ocean. Any help will ...
1
vote
0answers
182 views

How do I map a gradient onto each individual brick in the bricks texture?

I'm trying to use gradient texture and color ramp with the brick texture. I want each individual brick to have it's own gradient rather than it showing across the whole object as a whole, is this ...
9
votes
1answer
6k views

How to make tileable procedural noise texture?

I'm trying to figure out how to make procedural noise textures tile. This is my simple setup so far, with a plane using 2 array modifiers (X/Y) and a single noise texture mapped from UVs: However ...
0
votes
1answer
143 views

Texture for a fireplace

I`m trying to make this fireplace in blender and can˙t figure out how to make the texture in white. Can anyone help?
9
votes
2answers
940 views

Seamless animation of Wave procedural texture

Following advice from this question on Stack Exchange I’m now able to seamlessly animate generated textures. I’m now using these methods to animate stripes via the Wave texture. Something that I’ve ...
23
votes
3answers
10k views

Randomly populating procedural shape (or Image Texture) in Cycles

How to take a shape or Image Texture and multiply it with random Location, Rotation and Scale along object: Background I have created my first procedural shape on my own from this function: $(x^2 + y^...
5
votes
3answers
4k views

Seamless animation loop of procedural textures

I have a Voronoi Texture node and I want to animate a seamless loop of it moving around the mesh (last frame connect seamless with the first frame). I set a keyframe in the Location parameter of a ...
13
votes
2answers
3k views

How do I make a procedural swirl texture?

How do I swirl a procedural texture to get a result similar to this?
10
votes
3answers
14k views

Procedural polka dot pattern with cycles

I would like to generate a polka dot pattern using material nodes. In the meantime I found this script which seems to achieve exactly what I want. However, when I create a script node, link to the ...
26
votes
1answer
6k views

How to create a procedural chevron like texture/material?

I'm playing around with nodes within cycles and I'd love to create a chevron like texture like the image below. Anyone an idea how to accomplish this?
5
votes
1answer
157 views

Functions of the Texutre Coordinate Node

I've been looking around, and I haven't found any good explanations on what each of the sockets from the Texture Coordinate Node does. Can somebody please explain this?

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