Linked Questions

16
votes
1answer
3k views

How to pixelate a texture in Cycles?

I've been creating various camouflage patterns using Cycles material nodes. Now I want to create a digital camouflage pattern like the one below. My first thought was to pixelate a noise pattern. I'...
24
votes
1answer
6k views

How do texture coordinates work?

How exactly to texture coordinates work? I know they are represented by vectors, but how does a vector store texture mapping information? How does each type of texture coordinates work and what are ...
20
votes
1answer
3k views

How to create a procedural chevron like texture/material?

I'm playing around with nodes within cycles and I'd love to create a chevron like texture like the image below. Anyone an idea how to accomplish this?
8
votes
3answers
5k views

Procedural polka dot pattern with cycles

I would like to generate a polka dot pattern using material nodes. In the meantime I found this script which seems to achieve exactly what I want. However, when I create a script node, link to the ...
12
votes
4answers
3k views

How to visualize a value resulted from math node?

How to visualize a value resulted from math node,or just to know it. I tried the way of scaling this value to the scene size and then pick the color and get the value but I want more effective way to ...
13
votes
4answers
2k views

Randomly populating procedural shape (or Image Texture) in Cycles

TL;DR How to take a shape or Image Texture and multiply it with random Location, Rotation and Scale along object: Background I have created my first procedural shape on my own from this function: $(...
12
votes
2answers
1k views

How do I make a procedural swirl texture?

How do I swirl a procedural texture to get a result similar to this?
13
votes
2answers
2k views

Motion blur on texture

Is it possible to have motion blur on moving texture via variable mapping location coordinates ? I am using cycles. I am trying to have ground animated with motion blur, but don't want to change ...
10
votes
2answers
1k views

How can I create a staggered, repeating procedural pattern?

I read "How do I create repeating patterns in cycles with procedural textures?" here on Blender Stack Exchange, and "staggered texture mapping" on Greg Zaal's website. I thought it seemed possible to ...
5
votes
2answers
910 views

Seamless animation loop of procedural textures

I have a Voronoi Texture node and I want to animate a seamless loop of it moving around the mesh (last frame connect seamless with the first frame). I set a keyframe in the Location parameter of a ...
5
votes
1answer
868 views

Is it possible to blend a tiled texture with itself?

I am not sure if this functionality exists, but I seem to remember seeing it somewhere. Basically what I want to do is to be able to set a margin where an image texture will blend (fade) into itself, ...
9
votes
2answers
232 views

Seamless animation of Wave procedural texture

Following advice from this question on Stack Exchange I’m now able to seamlessly animate generated textures. I’m now using these methods to animate stripes via the Wave texture. Something that I’ve ...
3
votes
1answer
267 views

How to make tileable procedural noise texture?

I'm trying to figure out how to make procedural noise textures tile. This is my simple setup so far, with a plane using 2 array modifiers (X/Y) and a single noise texture mapped from UVs: However ...
5
votes
1answer
144 views

Functions of the Texutre Coordinate Node

I've been looking around, and I haven't found any good explanations on what each of the sockets from the Texture Coordinate Node does. Can somebody please explain this?
0
votes
1answer
82 views

Texture for a fireplace

I`m trying to make this fireplace in blender and can˙t figure out how to make the texture in white. Can anyone help?